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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Markup.Xaml;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Modules;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public class UpdaterWindow : StyleableWindow
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{
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private readonly string _buildUrl;
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private readonly MainWindow _mainWindow;
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private readonly Version _newVersion;
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private bool _restartQuery;
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public UpdaterWindow()
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{
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DataContext = this;
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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Title = LocaleManager.Instance["RyujinxUpdater"];
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}
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public UpdaterWindow(MainWindow mainWindow, Version newVersion, string buildUrl) : this()
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{
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_mainWindow = mainWindow;
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_newVersion = newVersion;
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_buildUrl = buildUrl;
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}
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public TextBlock MainText { get; set; }
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public TextBlock SecondaryText { get; set; }
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public ProgressBar ProgressBar { get; set; }
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public StackPanel ButtonBox { get; set; }
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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MainText = this.FindControl<TextBlock>("MainText");
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SecondaryText = this.FindControl<TextBlock>("SecondaryText");
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ProgressBar = this.FindControl<ProgressBar>("ProgressBar");
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ButtonBox = this.FindControl<StackPanel>("ButtonBox");
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}
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[DllImport("libc", SetLastError = true)]
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private static extern int chmod(string path, uint mode);
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public void YesPressed()
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{
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if (_restartQuery)
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{
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string ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
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string ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
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string ryuArg = string.Join(" ", Environment.GetCommandLineArgs().AsEnumerable().Skip(1).ToArray());
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if (!OperatingSystem.IsWindows())
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{
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chmod(ryuExe, 0777);
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}
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Process.Start(ryuExe, ryuArg);
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Environment.Exit(0);
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}
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else
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{
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ButtonBox.IsVisible = false;
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ProgressBar.IsVisible = true;
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SecondaryText.Text = "";
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_restartQuery = true;
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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public void NoPressed()
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{
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_mainWindow.UpdateMenuItem.IsEnabled = true;
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Close();
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}
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}
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} |