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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Represents an entry in a performance frame.
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/// </summary>
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public interface IPerformanceEntry
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{
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/// <summary>
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/// Get the start time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The start time of this entry event (in microseconds).</returns>
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int GetStartTime();
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/// <summary>
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/// Get the start time offset in this structure.
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/// </summary>
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/// <returns>The start time offset in this structure.</returns>
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int GetStartTimeOffset();
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/// <summary>
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/// Get the processing time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The processing time of this entry event (in microseconds).</returns>
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int GetProcessingTime();
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/// <summary>
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/// Get the processing time offset in this structure.
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/// </summary>
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/// <returns>The processing time offset in this structure.</returns>
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int GetProcessingTimeOffset();
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/// <summary>
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/// Set the <paramref name="nodeId"/> of this entry.
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/// </summary>
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/// <param name="nodeId">The node id of this entry.</param>
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void SetNodeId(int nodeId);
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/// <summary>
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/// Set the <see cref="PerformanceEntryType"/> of this entry.
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/// </summary>
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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}
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}
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