mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Voice
|
|
{
|
|
/// <summary>
|
|
/// A wavebuffer used for server update.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
|
|
public struct WaveBuffer
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
|
|
/// </summary>
|
|
public AddressInfo BufferAddressInfo;
|
|
|
|
/// <summary>
|
|
/// The <see cref="AddressInfo"/> of the context of the wavebuffer.
|
|
/// </summary>
|
|
/// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
|
|
public AddressInfo ContextAddressInfo;
|
|
|
|
|
|
/// <summary>
|
|
/// First sample to play of the wavebuffer.
|
|
/// </summary>
|
|
public uint StartSampleOffset;
|
|
|
|
/// <summary>
|
|
/// Last sample to play of the wavebuffer.
|
|
/// </summary>
|
|
public uint EndSampleOffset;
|
|
|
|
/// <summary>
|
|
/// Set to true if the wavebuffer is looping.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool ShouldLoop;
|
|
|
|
/// <summary>
|
|
/// Set to true if the wavebuffer is the end of stream.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsEndOfStream;
|
|
|
|
/// <summary>
|
|
/// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsSendToAudioProcessor;
|
|
|
|
/// <summary>
|
|
/// First sample to play when looping the wavebuffer.
|
|
/// </summary>
|
|
public uint LoopStartSampleOffset;
|
|
|
|
/// <summary>
|
|
/// Last sample to play when looping the wavebuffer.
|
|
/// </summary>
|
|
public uint LoopEndSampleOffset;
|
|
|
|
/// <summary>
|
|
/// The max loop count.
|
|
/// </summary>
|
|
public int LoopCount;
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
|
|
/// </summary>
|
|
/// <param name="version">The target version of the wavebuffer.</param>
|
|
/// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
|
|
public Common.WaveBuffer ToCommon(int version)
|
|
{
|
|
Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
|
|
|
|
waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
|
|
waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
|
|
|
|
if (ContextAddressInfo.CpuAddress != 0)
|
|
{
|
|
waveBuffer.Context = ContextAddressInfo.GetReference(true);
|
|
waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
|
|
}
|
|
|
|
waveBuffer.StartSampleOffset = StartSampleOffset;
|
|
waveBuffer.EndSampleOffset = EndSampleOffset;
|
|
waveBuffer.Looping = ShouldLoop;
|
|
waveBuffer.IsEndOfStream = IsEndOfStream;
|
|
|
|
if (version == 2)
|
|
{
|
|
waveBuffer.LoopCount = LoopCount;
|
|
waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
|
|
waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
|
|
}
|
|
else
|
|
{
|
|
waveBuffer.LoopCount = -1;
|
|
}
|
|
|
|
return waveBuffer;
|
|
}
|
|
}
|
|
}
|