Ryujinx/Ryujinx.Graphics.Shader/Translation
2022-06-17 22:46:05 +01:00
..
Optimizations
AggregateType.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
AttributeConsts.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
AttributeInfo.cs Geometry shader passthrough emulation 2022-06-17 22:46:05 +01:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Geometry shader passthrough emulation 2022-06-17 22:46:05 +01:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderConfig.cs Geometry shader passthrough emulation 2022-06-17 22:46:05 +01:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs LocalDefMap for Ssa Rewriter 2022-06-17 22:42:44 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
TranslatorContext.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00