Ryujinx/src/Ryujinx.Graphics.Metal/Constants.cs
SamoZ256 1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

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Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00

20 lines
807 B
C#

namespace Ryujinx.Graphics.Metal
{
static class Constants
{
// TODO: Check these values, these were largely copied from Vulkan
public const int MaxShaderStages = 5;
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const int MaxCommandBuffersPerQueue = 16;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
// TODO: Check this value
public const int MaxVertexAttributes = 16;
// TODO: Check this value
public const int MaxVertexLayouts = 16;
public const int MaxTextures = 31;
public const int MaxSamplers = 31;
}
}