Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
riperiperi 52050e4d48 Fix gl_FragCoord.z transformation
FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.
2022-06-17 22:47:01 +01:00
..
CodeGenContext.cs Fix gl_FragCoord.z transformation 2022-06-17 22:47:01 +01:00
Declarations.cs Vulkan/SPIR-V support for viewport inverse 2022-06-17 22:47:00 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Instructions.cs Return of the Vector Indexing Bug 2022-06-17 22:47:00 +01:00
OperationResult.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
ScalingHelpers.cs Vulkan/SPIR-V support for viewport inverse 2022-06-17 22:47:00 +01:00
SpirvDelegates.cs SPIR-V: Implement LogicalExclusiveOr 2022-06-17 22:42:53 +01:00
SpirvGenerator.cs Geometry Shader index count from ThreadsPerInputPrimitive 2022-06-17 22:46:59 +01:00
TextureMeta.cs SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta 2022-06-17 22:42:44 +01:00