Ryujinx/Ryujinx.Graphics.Texture/Encoders/RgbaColor32.cs
gdk 2e53b2e0e8 Add texture recompression support (disabled for now)
It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures
2022-06-17 22:46:59 +01:00

206 lines
6.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Graphics.Texture.Encoders
{
struct RgbaColor32 : IEquatable<RgbaColor32>
{
private readonly Vector128<int> _color;
public int R => _color.GetElement(0);
public int G => _color.GetElement(1);
public int B => _color.GetElement(2);
public int A => _color.GetElement(3);
public RgbaColor32(Vector128<int> color)
{
_color = color;
}
public RgbaColor32(int r, int g, int b, int a)
{
_color = Vector128.Create(r, g, b, a);
}
public RgbaColor32(int scalar)
{
_color = Vector128.Create(scalar);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator +(RgbaColor32 x, RgbaColor32 y)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.Add(x._color, y._color));
}
else
{
return new RgbaColor32(x.R + y.R, x.G + y.G, x.B + y.B, x.A + y.A);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator -(RgbaColor32 x, RgbaColor32 y)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.Subtract(x._color, y._color));
}
else
{
return new RgbaColor32(x.R - y.R, x.G - y.G, x.B - y.B, x.A - y.A);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator *(RgbaColor32 x, RgbaColor32 y)
{
if (Sse41.IsSupported)
{
return new RgbaColor32(Sse41.MultiplyLow(x._color, y._color));
}
else
{
return new RgbaColor32(x.R * y.R, x.G * y.G, x.B * y.B, x.A * y.A);
}
}
public static RgbaColor32 operator /(RgbaColor32 x, RgbaColor32 y)
{
return new RgbaColor32(x.R / y.R, x.G / y.G, x.B / y.B, x.A / y.A);
}
public static RgbaColor32 DivideGuarded(RgbaColor32 x, RgbaColor32 y, int resultIfZero)
{
int DivideGuarded(int dividend, int divisor)
{
if (divisor == 0)
{
return resultIfZero;
}
return dividend / divisor;
}
return new RgbaColor32(DivideGuarded(x.R, y.R), DivideGuarded(x.G, y.G), DivideGuarded(x.B, y.B), DivideGuarded(x.A, y.A));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator <<(RgbaColor32 x, int shift)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, (byte)shift));
}
else
{
return new RgbaColor32(x.R << shift, x.G << shift, x.B << shift, x.A << shift);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator >>(RgbaColor32 x, int shift)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.ShiftRightLogical(x._color, (byte)shift));
}
else
{
return new RgbaColor32(x.R >> shift, x.G >> shift, x.B >> shift, x.A >> shift);
}
}
public static bool operator ==(RgbaColor32 x, RgbaColor32 y)
{
return x.Equals(y);
}
public static bool operator !=(RgbaColor32 x, RgbaColor32 y)
{
return !x.Equals(y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Dot(RgbaColor32 x, RgbaColor32 y)
{
if (Sse41.IsSupported)
{
Vector128<int> product = Sse41.MultiplyLow(x._color, y._color);
Vector128<int> sum = Ssse3.HorizontalAdd(product, product);
sum = Ssse3.HorizontalAdd(sum, sum);
return sum.GetElement(0);
}
else
{
return x.R * y.R + x.G * y.G + x.B * y.B + x.A * y.A;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 Max(RgbaColor32 x, RgbaColor32 y)
{
if (Sse41.IsSupported)
{
return new RgbaColor32(Sse41.Max(x._color, y._color));
}
else
{
return new RgbaColor32(Math.Max(x.R, y.R), Math.Max(x.G, y.G), Math.Max(x.B, y.B), Math.Max(x.A, y.A));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 Min(RgbaColor32 x, RgbaColor32 y)
{
if (Sse41.IsSupported)
{
return new RgbaColor32(Sse41.Min(x._color, y._color));
}
else
{
return new RgbaColor32(Math.Min(x.R, y.R), Math.Min(x.G, y.G), Math.Min(x.B, y.B), Math.Min(x.A, y.A));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public RgbaColor8 GetColor8()
{
if (Sse41.IsSupported)
{
Vector128<int> temp = _color;
Vector128<ushort> color16 = Sse41.PackUnsignedSaturate(temp, temp);
Vector128<byte> color8 = Sse2.PackUnsignedSaturate(color16.AsInt16(), color16.AsInt16());
uint color = color8.AsUInt32().GetElement(0);
return Unsafe.As<uint, RgbaColor8>(ref color);
}
else
{
return new RgbaColor8(ClampByte(R), ClampByte(G), ClampByte(B), ClampByte(A));
}
}
private static byte ClampByte(int value)
{
return (byte)Math.Clamp(value, 0, 255);
}
public override int GetHashCode()
{
return HashCode.Combine(R, G, B, A);
}
public override bool Equals(object obj)
{
return obj is RgbaColor32 other && Equals(other);
}
public bool Equals(RgbaColor32 other)
{
return _color.Equals(other._color);
}
}
}