.. |
OpenGL
|
Use mirrored texture wraps when available (#361)
|
2018-08-25 16:39:08 -03:00 |
Shader
|
Implement vertex instancing (#381)
|
2018-08-25 01:16:58 -03:00 |
Texture
|
Texture/Vertex/Index data cache (#132)
|
2018-06-08 21:15:56 -03:00 |
EmbeddedResource.cs
|
Somewhat better NvFlinger (I guess) (fixes #30)
|
2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
|
Fix for current framebuffer issues (#78)
|
2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
|
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
|
2018-07-03 20:06:13 -03:00 |
GalClearBufferFlags.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalColorF.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalComparisonOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalFrameBufferFormat.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalFrontFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalImage.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalImageFormat.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalIndexFormat.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalPipelineState.cs
|
Implement vertex instancing (#381)
|
2018-08-25 01:16:58 -03:00 |
GalPrimitiveType.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalStencilOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalTextureFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalTextureMipFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureSource.cs
|
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
2018-05-17 15:25:42 -03:00 |
GalTextureType.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalTextureWrap.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
|
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
|
2018-04-29 17:58:38 -03:00 |
GalVertexAttribSize.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
GalZetaFormat.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
IGalConstBuffer.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalFrameBuffer.cs
|
Implement multiple rendertarget attachments and depth writting (#375)
|
2018-08-23 02:07:23 -03:00 |
IGalMemory.cs
|
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
|
2018-05-22 22:43:31 -03:00 |
IGalPipeline.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalRasterizer.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
IGalRenderer.cs
|
Low level graphics API prerequisites (#319)
|
2018-08-10 01:09:40 -03:00 |
IGalShader.cs
|
Avoid querying and setting texture bindings in hot code (#376)
|
2018-08-23 01:54:32 -03:00 |
IGalTexture.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
ImageFormatConverter.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
ShaderDeclInfo.cs
|
Add partial support to the TEX.B shader instruction (#342)
|
2018-08-13 18:22:09 -03:00 |
ShaderDumper.cs
|
Implement Geometry shaders (#280)
|
2018-07-19 02:33:27 -03:00 |
ShaderException.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |