mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
using Ryujinx.Graphics.GAL.Texture;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
struct TextureInfo
|
|
{
|
|
public ulong Address { get; }
|
|
|
|
public int Width { get; }
|
|
public int Height { get; }
|
|
public int DepthOrLayers { get; }
|
|
public int Levels { get; }
|
|
public int SamplesInX { get; }
|
|
public int SamplesInY { get; }
|
|
public int Stride { get; }
|
|
public bool IsLinear { get; }
|
|
public int GobBlocksInY { get; }
|
|
public int GobBlocksInZ { get; }
|
|
public int GobBlocksInTileX { get; }
|
|
|
|
public int Samples => SamplesInX * SamplesInY;
|
|
|
|
public Target Target { get; }
|
|
|
|
public FormatInfo FormatInfo { get; }
|
|
|
|
public DepthStencilMode DepthStencilMode { get; }
|
|
|
|
public SwizzleComponent SwizzleR { get; }
|
|
public SwizzleComponent SwizzleG { get; }
|
|
public SwizzleComponent SwizzleB { get; }
|
|
public SwizzleComponent SwizzleA { get; }
|
|
|
|
public TextureInfo(
|
|
ulong address,
|
|
int width,
|
|
int height,
|
|
int depthOrLayers,
|
|
int levels,
|
|
int samplesInX,
|
|
int samplesInY,
|
|
int stride,
|
|
bool isLinear,
|
|
int gobBlocksInY,
|
|
int gobBlocksInZ,
|
|
int gobBlocksInTileX,
|
|
Target target,
|
|
FormatInfo formatInfo,
|
|
DepthStencilMode depthStencilMode = DepthStencilMode.Depth,
|
|
SwizzleComponent swizzleR = SwizzleComponent.Red,
|
|
SwizzleComponent swizzleG = SwizzleComponent.Green,
|
|
SwizzleComponent swizzleB = SwizzleComponent.Blue,
|
|
SwizzleComponent swizzleA = SwizzleComponent.Alpha)
|
|
{
|
|
Address = address;
|
|
Width = width;
|
|
Height = height;
|
|
DepthOrLayers = depthOrLayers;
|
|
Levels = levels;
|
|
SamplesInX = samplesInX;
|
|
SamplesInY = samplesInY;
|
|
Stride = stride;
|
|
IsLinear = isLinear;
|
|
GobBlocksInY = gobBlocksInY;
|
|
GobBlocksInZ = gobBlocksInZ;
|
|
GobBlocksInTileX = gobBlocksInTileX;
|
|
Target = target;
|
|
FormatInfo = formatInfo;
|
|
DepthStencilMode = depthStencilMode;
|
|
SwizzleR = swizzleR;
|
|
SwizzleG = swizzleG;
|
|
SwizzleB = swizzleB;
|
|
SwizzleA = swizzleA;
|
|
}
|
|
|
|
public int GetDepth()
|
|
{
|
|
return Target == Target.Texture3D ? DepthOrLayers : 1;
|
|
}
|
|
|
|
public int GetLayers()
|
|
{
|
|
if (Target == Target.Texture2DArray || Target == Target.Texture2DMultisampleArray)
|
|
{
|
|
return DepthOrLayers;
|
|
}
|
|
else if (Target == Target.CubemapArray)
|
|
{
|
|
return DepthOrLayers * 6;
|
|
}
|
|
else if (Target == Target.Cubemap)
|
|
{
|
|
return 6;
|
|
}
|
|
else
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
} |