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50 lines
2.1 KiB
C#
50 lines
2.1 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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enum PrimitiveType
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{
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Points,
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Lines,
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LineLoop,
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LineStrip,
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Triangles,
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TriangleStrip,
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TriangleFan,
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Quads,
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QuadStrip,
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Polygon,
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LinesAdjacency,
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LineStripAdjacency,
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TrianglesAdjacency,
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TriangleStripAdjacency,
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Patches
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}
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static class PrimitiveTypeConverter
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{
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public static PrimitiveTopology Convert(this PrimitiveType topology)
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{
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switch (topology)
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{
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case PrimitiveType.Points: return PrimitiveTopology.Points;
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case PrimitiveType.Lines: return PrimitiveTopology.Lines;
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case PrimitiveType.LineLoop: return PrimitiveTopology.LineLoop;
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case PrimitiveType.LineStrip: return PrimitiveTopology.LineStrip;
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case PrimitiveType.Triangles: return PrimitiveTopology.Triangles;
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case PrimitiveType.TriangleStrip: return PrimitiveTopology.TriangleStrip;
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case PrimitiveType.TriangleFan: return PrimitiveTopology.TriangleFan;
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case PrimitiveType.Quads: return PrimitiveTopology.Quads;
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case PrimitiveType.QuadStrip: return PrimitiveTopology.QuadStrip;
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case PrimitiveType.Polygon: return PrimitiveTopology.Polygon;
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case PrimitiveType.LinesAdjacency: return PrimitiveTopology.LinesAdjacency;
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case PrimitiveType.LineStripAdjacency: return PrimitiveTopology.LineStripAdjacency;
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case PrimitiveType.TrianglesAdjacency: return PrimitiveTopology.TrianglesAdjacency;
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case PrimitiveType.TriangleStripAdjacency: return PrimitiveTopology.TriangleStripAdjacency;
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case PrimitiveType.Patches: return PrimitiveTopology.Patches;
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}
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return PrimitiveTopology.Triangles;
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}
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}
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} |