mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 18:15:25 +00:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
class BlockLinearSwizzle : ISwizzle
|
|
{
|
|
private int BhShift;
|
|
private int BppShift;
|
|
private int BhMask;
|
|
|
|
private int XShift;
|
|
private int GobStride;
|
|
|
|
public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
|
|
{
|
|
BhMask = (BlockHeight * 8) - 1;
|
|
|
|
BhShift = CountLsbZeros(BlockHeight * 8);
|
|
BppShift = CountLsbZeros(Bpp);
|
|
|
|
int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
|
|
|
|
GobStride = 512 * BlockHeight * WidthInGobs;
|
|
|
|
XShift = CountLsbZeros(512 * BlockHeight);
|
|
}
|
|
|
|
private int CountLsbZeros(int Value)
|
|
{
|
|
int Count = 0;
|
|
|
|
while (((Value >> Count) & 1) == 0)
|
|
{
|
|
Count++;
|
|
}
|
|
|
|
return Count;
|
|
}
|
|
|
|
public int GetSwizzleOffset(int X, int Y)
|
|
{
|
|
X <<= BppShift;
|
|
|
|
int Position = (Y >> BhShift) * GobStride;
|
|
|
|
Position += (X >> 6) << XShift;
|
|
|
|
Position += ((Y & BhMask) >> 3) << 9;
|
|
|
|
Position += ((X & 0x3f) >> 5) << 8;
|
|
Position += ((Y & 0x07) >> 1) << 6;
|
|
Position += ((X & 0x1f) >> 4) << 5;
|
|
Position += ((Y & 0x01) >> 0) << 4;
|
|
Position += ((X & 0x0f) >> 0) << 0;
|
|
|
|
return Position;
|
|
}
|
|
}
|
|
} |