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137 lines
4.6 KiB
C#
137 lines
4.6 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal struct VertexBufferState
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{
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private const int VertexBufferMaxMirrorable = 0x20000;
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public static VertexBufferState Null => new(null, 0, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly int _stride;
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private readonly BufferHandle _handle;
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private Auto<DisposableBuffer> _buffer;
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internal readonly int DescriptorIndex;
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internal int AttributeScalarAlignment;
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public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
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{
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_buffer = buffer;
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_handle = BufferHandle.Null;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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buffer?.IncrementReferenceCount();
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}
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public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
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{
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// This buffer state may be rewritten at bind time, so it must be retrieved on bind.
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_buffer = null;
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_handle = handle;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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}
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public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state, VertexBufferUpdater updater)
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{
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var autoBuffer = _buffer;
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if (_handle != BufferHandle.Null)
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{
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// May need to restride the vertex buffer.
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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{
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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if (autoBuffer != null)
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{
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int stride = (_stride + (alignment - 1)) & -alignment;
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int newSize = (_size / _stride) * stride;
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var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
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updater.BindVertexBuffer(cbs, binding, buffer, 0, (ulong)newSize, (ulong)stride);
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_buffer = autoBuffer;
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
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}
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return;
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}
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
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// The original stride must be reapplied in case it was rewritten.
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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if (_offset >= size)
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{
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autoBuffer = null;
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}
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}
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if (autoBuffer != null)
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{
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int offset = _offset;
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bool mirrorable = _size <= VertexBufferMaxMirrorable;
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var buffer = mirrorable ? autoBuffer.GetMirrorable(cbs, ref offset, _size, out _).Value : autoBuffer.Get(cbs, offset, _size).Value;
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updater.BindVertexBuffer(cbs, binding, buffer, (ulong)offset, (ulong)_size, (ulong)_stride);
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}
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}
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public readonly bool BoundEquals(Auto<DisposableBuffer> buffer)
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{
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return _buffer == buffer;
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}
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public readonly bool Overlaps(Auto<DisposableBuffer> buffer, int offset, int size)
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{
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return buffer == _buffer && offset < _offset + _size && offset + size > _offset;
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}
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public readonly bool Matches(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
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{
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return _buffer == buffer && DescriptorIndex == descriptorIndex && _offset == offset && _size == size && _stride == stride;
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}
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public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
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{
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if (_buffer == from)
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{
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_buffer.DecrementReferenceCount();
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to.IncrementReferenceCount();
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_buffer = to;
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}
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}
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public readonly void Dispose()
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{
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// Only dispose if this buffer is not refetched on each bind.
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if (_handle == BufferHandle.Null)
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{
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_buffer?.DecrementReferenceCount();
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}
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}
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}
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}
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