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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
651 B
C#
23 lines
651 B
C#
using ARMeilleure.Common;
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namespace ARMeilleure.Decoders
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{
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class OpCode32AluImm : OpCode32Alu
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{
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public int Immediate { get; }
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public bool IsRotated { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluImm(inst, address, opCode);
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public OpCode32AluImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int value = (opCode >> 0) & 0xff;
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int shift = (opCode >> 8) & 0xf;
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Immediate = BitUtils.RotateRight(value, shift * 2, 32);
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IsRotated = shift != 0;
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}
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}
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} |