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* Ryujinx.csproj: Add osx-x64 RuntimeIdentifier Allows Ryujinx to build and run on macOS * Add .travis.yml
17 lines
613 B
XML
17 lines
613 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Ryujinx.conf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project> |