mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 02:53:04 +00:00
a1ddaa2736
* ui: Only wait on _exitEvent when MainLoop is active under GTK This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze. Everything works fine in GTK now. Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873 As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze. * TSRBerry's change Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix Avalonia crashing/freezing * Add Avalonia OpenGL fixes * Fix firmware popup on windows * Fixes everything * Add _initialized bool to VulkanRenderer and OpenGL Window Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
214 lines
No EOL
7 KiB
C#
214 lines
No EOL
7 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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class Window : IWindow, IDisposable
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{
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private const int TextureCount = 3;
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private readonly OpenGLRenderer _renderer;
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private bool _initialized;
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private int _width;
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private int _height;
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private int _copyFramebufferHandle;
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internal BackgroundContextWorker BackgroundContext { get; private set; }
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internal bool ScreenCaptureRequested { get; set; }
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public Window(OpenGLRenderer renderer)
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{
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_renderer = renderer;
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}
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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GL.Disable(EnableCap.FramebufferSrgb);
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(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
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CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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GL.Enable(EnableCap.FramebufferSrgb);
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// Restore unpack alignment to 4, as performance overlays such as RTSS may change this to load their resources.
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
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}
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public void ChangeVSyncMode(bool vsyncEnabled) { }
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public void SetSize(int width, int height)
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{
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_width = width;
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_height = height;
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}
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private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
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{
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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FramebufferAttachment.ColorAttachment0,
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viewConverted.Handle,
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0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.Disable(EnableCap.RasterizerDiscard);
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GL.Disable(IndexedEnableCap.ScissorTest, 0);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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int srcX0, srcX1, srcY0, srcY1;
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float scale = view.ScaleFactor;
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if (crop.Left == 0 && crop.Right == 0)
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{
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srcX0 = 0;
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srcX1 = (int)(view.Width / scale);
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}
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else
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{
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srcX0 = crop.Left;
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srcX1 = crop.Right;
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}
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if (crop.Top == 0 && crop.Bottom == 0)
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{
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srcY0 = 0;
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srcY1 = (int)(view.Height / scale);
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}
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else
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{
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srcY0 = crop.Top;
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srcY1 = crop.Bottom;
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}
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if (scale != 1f)
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{
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srcX0 = (int)(srcX0 * scale);
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srcY0 = (int)(srcY0 * scale);
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srcX1 = (int)Math.Ceiling(srcX1 * scale);
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srcY1 = (int)Math.Ceiling(srcY1 * scale);
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}
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float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
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float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
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int dstWidth = (int)(_width * ratioX);
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int dstHeight = (int)(_height * ratioY);
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int dstPaddingX = (_width - dstWidth) / 2;
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int dstPaddingY = (_height - dstHeight) / 2;
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int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
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int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
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int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
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int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
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if (ScreenCaptureRequested)
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{
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CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
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ScreenCaptureRequested = false;
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}
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GL.BlitFramebuffer(
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srcX0,
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srcY0,
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srcX1,
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srcY1,
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dstX0,
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dstY0,
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dstX1,
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dstY1,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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// Remove Alpha channel
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GL.ColorMask(false, false, false, true);
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GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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for (int i = 0; i < Constants.MaxRenderTargets; i++)
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{
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((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
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}
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// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
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GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
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GL.Viewport(0, 0, _width, _height);
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swapBuffersCallback();
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((Pipeline)_renderer.Pipeline).RestoreClipControl();
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((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
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((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
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((Pipeline)_renderer.Pipeline).RestoreViewport0();
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if (viewConverted != view)
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{
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viewConverted.Dispose();
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}
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}
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private int GetCopyFramebufferHandleLazy()
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{
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int handle = _copyFramebufferHandle;
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if (handle == 0)
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{
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handle = GL.GenFramebuffer();
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_copyFramebufferHandle = handle;
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}
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return handle;
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}
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public void InitializeBackgroundContext(IOpenGLContext baseContext)
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{
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BackgroundContext = new BackgroundContextWorker(baseContext);
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_initialized = true;
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}
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public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
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{
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long size = Math.Abs(4 * width * height);
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byte[] bitmap = new byte[size];
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GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
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_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
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}
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public void Dispose()
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{
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if (!_initialized)
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{
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return;
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}
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BackgroundContext.Dispose();
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if (_copyFramebufferHandle != 0)
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{
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GL.DeleteFramebuffer(_copyFramebufferHandle);
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_copyFramebufferHandle = 0;
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}
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}
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}
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} |