mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 02:53:04 +00:00
a6a67a2b7a
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
568 lines
22 KiB
C#
568 lines
22 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
struct PipelineState : IDisposable
|
|
{
|
|
private const int RequiredSubgroupSize = 32;
|
|
|
|
public PipelineUid Internal;
|
|
|
|
public float LineWidth
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
|
|
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
|
}
|
|
|
|
public float DepthBiasClamp
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
|
|
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
|
}
|
|
|
|
public float DepthBiasConstantFactor
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
|
|
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
|
}
|
|
|
|
public float DepthBiasSlopeFactor
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
|
|
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
|
}
|
|
|
|
public uint StencilFrontCompareMask
|
|
{
|
|
get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
|
|
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint StencilFrontWriteMask
|
|
{
|
|
get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
|
|
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
|
|
}
|
|
|
|
public uint StencilFrontReference
|
|
{
|
|
get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
|
|
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint StencilBackCompareMask
|
|
{
|
|
get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
|
|
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
|
|
}
|
|
|
|
public uint StencilBackWriteMask
|
|
{
|
|
get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
|
|
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint StencilBackReference
|
|
{
|
|
get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
|
|
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
|
}
|
|
|
|
public float MinDepthBounds
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
|
|
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
|
}
|
|
|
|
public float MaxDepthBounds
|
|
{
|
|
get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
|
|
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
|
}
|
|
|
|
public PolygonMode PolygonMode
|
|
{
|
|
get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
|
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint StagesCount
|
|
{
|
|
get => (byte)((Internal.Id6 >> 30) & 0xFF);
|
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
|
}
|
|
|
|
public uint VertexAttributeDescriptionsCount
|
|
{
|
|
get => (byte)((Internal.Id6 >> 38) & 0xFF);
|
|
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
|
}
|
|
|
|
public uint VertexBindingDescriptionsCount
|
|
{
|
|
get => (byte)((Internal.Id6 >> 46) & 0xFF);
|
|
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
|
}
|
|
|
|
public uint ViewportsCount
|
|
{
|
|
get => (byte)((Internal.Id6 >> 54) & 0xFF);
|
|
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
|
}
|
|
|
|
public uint ScissorsCount
|
|
{
|
|
get => (byte)((Internal.Id7 >> 0) & 0xFF);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint ColorBlendAttachmentStateCount
|
|
{
|
|
get => (byte)((Internal.Id7 >> 8) & 0xFF);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
|
}
|
|
|
|
public PrimitiveTopology Topology
|
|
{
|
|
get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
|
}
|
|
|
|
public LogicOp LogicOp
|
|
{
|
|
get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
|
}
|
|
|
|
public CompareOp DepthCompareOp
|
|
{
|
|
get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
|
}
|
|
|
|
public StencilOp StencilFrontFailOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
|
}
|
|
|
|
public StencilOp StencilFrontPassOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
|
}
|
|
|
|
public StencilOp StencilFrontDepthFailOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
|
}
|
|
|
|
public CompareOp StencilFrontCompareOp
|
|
{
|
|
get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
|
}
|
|
|
|
public StencilOp StencilBackFailOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
|
}
|
|
|
|
public StencilOp StencilBackPassOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
|
}
|
|
|
|
public StencilOp StencilBackDepthFailOp
|
|
{
|
|
get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
|
}
|
|
|
|
public CompareOp StencilBackCompareOp
|
|
{
|
|
get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
|
}
|
|
|
|
public CullModeFlags CullMode
|
|
{
|
|
get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
|
}
|
|
|
|
public bool PrimitiveRestartEnable
|
|
{
|
|
get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
|
}
|
|
|
|
public bool DepthClampEnable
|
|
{
|
|
get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
|
}
|
|
|
|
public bool RasterizerDiscardEnable
|
|
{
|
|
get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
|
}
|
|
|
|
public FrontFace FrontFace
|
|
{
|
|
get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
|
}
|
|
|
|
public bool DepthBiasEnable
|
|
{
|
|
get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
|
}
|
|
|
|
public bool DepthTestEnable
|
|
{
|
|
get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
|
}
|
|
|
|
public bool DepthWriteEnable
|
|
{
|
|
get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
|
}
|
|
|
|
public bool DepthBoundsTestEnable
|
|
{
|
|
get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
|
}
|
|
|
|
public bool StencilTestEnable
|
|
{
|
|
get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
|
}
|
|
|
|
public bool LogicOpEnable
|
|
{
|
|
get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
|
}
|
|
|
|
public bool HasDepthStencil
|
|
{
|
|
get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
|
|
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
|
}
|
|
|
|
public uint PatchControlPoints
|
|
{
|
|
get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
|
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
|
}
|
|
|
|
public uint SamplesCount
|
|
{
|
|
get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
|
|
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
|
|
}
|
|
|
|
public bool AlphaToCoverageEnable
|
|
{
|
|
get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
|
|
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
|
}
|
|
|
|
public bool AlphaToOneEnable
|
|
{
|
|
get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
|
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
|
}
|
|
|
|
public NativeArray<PipelineShaderStageCreateInfo> Stages;
|
|
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
|
|
public PipelineLayout PipelineLayout;
|
|
public SpecData SpecializationData;
|
|
|
|
public void Initialize()
|
|
{
|
|
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
|
StageRequiredSubgroupSizes = new NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(Constants.MaxShaderStages);
|
|
|
|
for (int index = 0; index < Constants.MaxShaderStages; index++)
|
|
{
|
|
StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT()
|
|
{
|
|
SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt,
|
|
RequiredSubgroupSize = RequiredSubgroupSize
|
|
};
|
|
}
|
|
}
|
|
|
|
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
|
|
VulkanRenderer gd,
|
|
Device device,
|
|
ShaderCollection program,
|
|
PipelineCache cache)
|
|
{
|
|
if (program.TryGetComputePipeline(ref SpecializationData, out var pipeline))
|
|
{
|
|
return pipeline;
|
|
}
|
|
|
|
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
|
{
|
|
UpdateStageRequiredSubgroupSizes(gd, 1);
|
|
}
|
|
|
|
var pipelineCreateInfo = new ComputePipelineCreateInfo()
|
|
{
|
|
SType = StructureType.ComputePipelineCreateInfo,
|
|
Stage = Stages[0],
|
|
BasePipelineIndex = -1,
|
|
Layout = PipelineLayout
|
|
};
|
|
|
|
Pipeline pipelineHandle = default;
|
|
|
|
bool hasSpec = program.SpecDescriptions != null;
|
|
|
|
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
|
|
|
|
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
|
|
{
|
|
throw new InvalidOperationException("Specialization data size does not match description");
|
|
}
|
|
|
|
fixed (SpecializationInfo* info = &desc.Info)
|
|
fixed (SpecializationMapEntry* map = desc.Map)
|
|
fixed (byte* data = SpecializationData.Span)
|
|
{
|
|
if (hasSpec)
|
|
{
|
|
info->PMapEntries = map;
|
|
info->PData = data;
|
|
pipelineCreateInfo.Stage.PSpecializationInfo = info;
|
|
}
|
|
|
|
gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
|
|
}
|
|
|
|
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
|
|
|
|
program.AddComputePipeline(ref SpecializationData, pipeline);
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
|
|
VulkanRenderer gd,
|
|
Device device,
|
|
ShaderCollection program,
|
|
PipelineCache cache,
|
|
RenderPass renderPass)
|
|
{
|
|
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
|
|
{
|
|
return pipeline;
|
|
}
|
|
|
|
Pipeline pipelineHandle = default;
|
|
|
|
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
|
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
|
|
fixed (Viewport* pViewports = &Internal.Viewports[0])
|
|
fixed (Rect2D* pScissors = &Internal.Scissors[0])
|
|
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
|
|
{
|
|
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
|
{
|
|
SType = StructureType.PipelineVertexInputStateCreateInfo,
|
|
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
|
|
PVertexAttributeDescriptions = pVertexAttributeDescriptions,
|
|
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
|
|
PVertexBindingDescriptions = pVertexBindingDescriptions
|
|
};
|
|
|
|
bool primitiveRestartEnable = PrimitiveRestartEnable;
|
|
|
|
primitiveRestartEnable &= Topology == PrimitiveTopology.LineStrip ||
|
|
Topology == PrimitiveTopology.TriangleStrip ||
|
|
Topology == PrimitiveTopology.TriangleFan ||
|
|
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
|
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
|
|
|
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
|
PrimitiveRestartEnable = primitiveRestartEnable,
|
|
Topology = Topology
|
|
};
|
|
|
|
var tessellationState = new PipelineTessellationStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineTessellationStateCreateInfo,
|
|
PatchControlPoints = PatchControlPoints
|
|
};
|
|
|
|
var rasterizationState = new PipelineRasterizationStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineRasterizationStateCreateInfo,
|
|
DepthClampEnable = DepthClampEnable,
|
|
RasterizerDiscardEnable = RasterizerDiscardEnable,
|
|
PolygonMode = PolygonMode,
|
|
LineWidth = LineWidth,
|
|
CullMode = CullMode,
|
|
FrontFace = FrontFace,
|
|
DepthBiasEnable = DepthBiasEnable,
|
|
DepthBiasClamp = DepthBiasClamp,
|
|
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
|
DepthBiasSlopeFactor = DepthBiasSlopeFactor
|
|
};
|
|
|
|
var viewportState = new PipelineViewportStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineViewportStateCreateInfo,
|
|
ViewportCount = ViewportsCount,
|
|
PViewports = pViewports,
|
|
ScissorCount = ScissorsCount,
|
|
PScissors = pScissors
|
|
};
|
|
|
|
var multisampleState = new PipelineMultisampleStateCreateInfo
|
|
{
|
|
SType = StructureType.PipelineMultisampleStateCreateInfo,
|
|
SampleShadingEnable = false,
|
|
RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(SamplesCount),
|
|
MinSampleShading = 1,
|
|
AlphaToCoverageEnable = AlphaToCoverageEnable,
|
|
AlphaToOneEnable = AlphaToOneEnable
|
|
};
|
|
|
|
var stencilFront = new StencilOpState(
|
|
StencilFrontFailOp,
|
|
StencilFrontPassOp,
|
|
StencilFrontDepthFailOp,
|
|
StencilFrontCompareOp,
|
|
StencilFrontCompareMask,
|
|
StencilFrontWriteMask,
|
|
StencilFrontReference);
|
|
|
|
var stencilBack = new StencilOpState(
|
|
StencilBackFailOp,
|
|
StencilBackPassOp,
|
|
StencilBackDepthFailOp,
|
|
StencilBackCompareOp,
|
|
StencilBackCompareMask,
|
|
StencilBackWriteMask,
|
|
StencilBackReference);
|
|
|
|
var depthStencilState = new PipelineDepthStencilStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineDepthStencilStateCreateInfo,
|
|
DepthTestEnable = DepthTestEnable,
|
|
DepthWriteEnable = DepthWriteEnable,
|
|
DepthCompareOp = DepthCompareOp,
|
|
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
|
StencilTestEnable = StencilTestEnable,
|
|
Front = stencilFront,
|
|
Back = stencilBack,
|
|
MinDepthBounds = MinDepthBounds,
|
|
MaxDepthBounds = MaxDepthBounds
|
|
};
|
|
|
|
var colorBlendState = new PipelineColorBlendStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineColorBlendStateCreateInfo,
|
|
LogicOpEnable = LogicOpEnable,
|
|
LogicOp = LogicOp,
|
|
AttachmentCount = ColorBlendAttachmentStateCount,
|
|
PAttachments = pColorBlendAttachmentState
|
|
};
|
|
|
|
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
|
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
|
|
|
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
|
|
|
dynamicStates[0] = DynamicState.Viewport;
|
|
dynamicStates[1] = DynamicState.Scissor;
|
|
dynamicStates[2] = DynamicState.DepthBias;
|
|
dynamicStates[3] = DynamicState.DepthBounds;
|
|
dynamicStates[4] = DynamicState.StencilCompareMask;
|
|
dynamicStates[5] = DynamicState.StencilWriteMask;
|
|
dynamicStates[6] = DynamicState.StencilReference;
|
|
dynamicStates[7] = DynamicState.BlendConstants;
|
|
|
|
if (supportsExtDynamicState)
|
|
{
|
|
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
|
}
|
|
|
|
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()
|
|
{
|
|
SType = StructureType.PipelineDynamicStateCreateInfo,
|
|
DynamicStateCount = (uint)dynamicStatesCount,
|
|
PDynamicStates = dynamicStates
|
|
};
|
|
|
|
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
|
{
|
|
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
|
|
}
|
|
|
|
var pipelineCreateInfo = new GraphicsPipelineCreateInfo()
|
|
{
|
|
SType = StructureType.GraphicsPipelineCreateInfo,
|
|
StageCount = StagesCount,
|
|
PStages = Stages.Pointer,
|
|
PVertexInputState = &vertexInputState,
|
|
PInputAssemblyState = &inputAssemblyState,
|
|
PTessellationState = &tessellationState,
|
|
PViewportState = &viewportState,
|
|
PRasterizationState = &rasterizationState,
|
|
PMultisampleState = &multisampleState,
|
|
PDepthStencilState = &depthStencilState,
|
|
PColorBlendState = &colorBlendState,
|
|
PDynamicState = &pipelineDynamicStateCreateInfo,
|
|
Layout = PipelineLayout,
|
|
RenderPass = renderPass,
|
|
BasePipelineIndex = -1
|
|
};
|
|
|
|
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
|
|
}
|
|
|
|
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
|
|
|
|
program.AddGraphicsPipeline(ref Internal, pipeline);
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
private unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
|
|
{
|
|
for (int index = 0; index < count; index++)
|
|
{
|
|
bool canUseExplicitSubgroupSize =
|
|
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
|
|
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
|
|
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
|
|
|
|
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Stages.Dispose();
|
|
StageRequiredSubgroupSizes.Dispose();
|
|
}
|
|
}
|
|
}
|