..
Buffer
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
CounterEvent
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Program
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Renderer
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Sampler
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Shader
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Texture
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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Window
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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BarrierCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
BeginTransformFeedbackCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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ClearBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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ClearRenderTargetColorCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ClearRenderTargetDepthStencilCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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CommandBufferBarrierCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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CopyBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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DispatchComputeCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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DrawCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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DrawIndexedCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DrawTextureCommand.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EndHostConditionalRenderingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
EndTransformFeedbackCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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IGALCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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MultiDrawIndexedIndirectCountCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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MultiDrawIndirectCountCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetAlphaTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetBlendStateCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetDepthBiasCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetDepthClampCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetDepthModeCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetDepthTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetFaceCullingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetFrontFaceCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetImageCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetIndexBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetLineParametersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetLogicOpStateCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetPatchParametersCommand.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
SetPointParametersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetPolygonModeCommand.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
SetPrimitiveRestartCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetPrimitiveTopologyCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetProgramCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetRasterizerDiscardCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetRenderTargetColorMasksCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetRenderTargetScaleCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetRenderTargetsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetSamplerCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetScissorCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetStencilTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetStorageBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetTextureCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetTransformFeedbackBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetUniformBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetUserClipDistanceCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetVertexAttribsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetVertexBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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SetViewportsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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TextureBarrierCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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TextureBarrierTiledCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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TryHostConditionalRenderingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
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TryHostConditionalRenderingFlushCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
UpdateRenderScaleCommand.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00