Ryujinx/src/ARMeilleure/Memory/ReservedRegion.cs
2023-04-27 23:51:14 +02:00

58 lines
1.7 KiB
C#

using System;
namespace ARMeilleure.Memory
{
class ReservedRegion
{
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; }
public IntPtr Pointer => Block.Pointer;
private readonly ulong _maxSize;
private readonly ulong _sizeGranularity;
private ulong _currentSize;
public ReservedRegion(IJitMemoryAllocator allocator, ulong maxSize, ulong granularity = 0)
{
if (granularity == 0)
{
granularity = DefaultGranularity;
}
Block = allocator.Reserve(maxSize);
_maxSize = maxSize;
_sizeGranularity = granularity;
_currentSize = 0;
}
public void ExpandIfNeeded(ulong desiredSize)
{
if (desiredSize > _maxSize)
{
throw new OutOfMemoryException();
}
if (desiredSize > _currentSize)
{
// Lock, and then check again. We only want to commit once.
lock (this)
{
if (desiredSize >= _currentSize)
{
ulong overflowBytes = desiredSize - _currentSize;
ulong moreToCommit = (((_sizeGranularity - 1) + overflowBytes) / _sizeGranularity) * _sizeGranularity; // Round up.
Block.Commit(_currentSize, moreToCommit);
_currentSize += moreToCommit;
}
}
}
}
public void Dispose()
{
Block.Dispose();
}
}
}