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424e045940
* Stubs implementations Services Bsd, Nifm & SSL stubs implementations Objects IGeneralService, IRequest stubs implementations. Fake-Fix GetAvailableLanguageCodes stub too ^^! * More stubs - Fix SvcGetInfo loops by gdkchan. - Implement stub for Sfdnsres service. - Add more stubs for Bsd service. * Update ServiceSfdnsres.cs
96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Bsd
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{
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class ServiceBsd : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ServiceBsd()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, Initialize },
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{ 1, StartMonitoring },
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{ 2, Socket },
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{ 10, Send },
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{ 14, Connect }
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};
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}
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//Initialize(u32, u32, u32, u32, u32, u32, u32, u32, u64 pid, u64 transferMemorySize, pid, KObject) -> u32 bsd_errno
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public long Initialize(ServiceCtx Context)
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{
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/*
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typedef struct {
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u32 version; // Observed 1 on 2.0 LibAppletWeb, 2 on 3.0.
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u32 tcp_tx_buf_size; // Size of the TCP transfer (send) buffer (initial or fixed).
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u32 tcp_rx_buf_size; // Size of the TCP recieve buffer (initial or fixed).
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u32 tcp_tx_buf_max_size; // Maximum size of the TCP transfer (send) buffer. If it is 0, the size of the buffer is fixed to its initial value.
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u32 tcp_rx_buf_max_size; // Maximum size of the TCP receive buffer. If it is 0, the size of the buffer is fixed to its initial value.
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u32 udp_tx_buf_size; // Size of the UDP transfer (send) buffer (typically 0x2400 bytes).
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u32 udp_rx_buf_size; // Size of the UDP receive buffer (typically 0xA500 bytes).
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u32 sb_efficiency; // Number of buffers for each socket (standard values range from 1 to 8).
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} BsdBufferConfig;
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*/
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long Pid = Context.RequestData.ReadInt64();
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long TransferMemorySize = Context.RequestData.ReadInt64();
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// Two other args are unknown!
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Context.ResponseData.Write(0);
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//Todo: Stub
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return 0;
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}
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//StartMonitoring(u64, pid)
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public long StartMonitoring(ServiceCtx Context)
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{
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//Todo: Stub
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return 0;
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}
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//Socket(u32 domain, u32 type, u32 protocol) -> (i32 ret, u32 bsd_errno)
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public long Socket(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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Context.ResponseData.Write(0);
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//Todo: Stub
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return 0;
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}
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//Connect(u32 socket, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
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public long Connect(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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Context.ResponseData.Write(0);
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//Todo: Stub
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return 0;
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}
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//Send(u32 socket, u32 flags, buffer<i8, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
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public long Send(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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Context.ResponseData.Write(0);
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//Todo: Stub
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return 0;
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}
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}
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} |