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* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump |
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.. | ||
CodeGenContext.cs | ||
Declarations.cs | ||
EnumConversion.cs | ||
Instructions.cs | ||
IoMap.cs | ||
OperationResult.cs | ||
SpirvDelegates.cs | ||
SpirvGenerator.cs | ||
TextureMeta.cs |