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a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
117 lines
3 KiB
C#
117 lines
3 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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public class SystemStateMgr
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{
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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"en-US",
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"fr",
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"de",
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"it",
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"es",
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"zh-CN",
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"ko",
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"nl",
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"pt",
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"ru",
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"zh-TW",
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"en-GB",
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"fr-CA",
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"es-419",
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"zh-Hans",
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"zh-Hant"
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};
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internal static string[] AudioOutputs = new string[]
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{
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"AudioTvOutput",
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"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput"
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};
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internal long DesiredLanguageCode { get; private set; }
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public bool DockedMode { get; set; }
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public ColorSet ThemeColor { get; set; }
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public bool InstallContents { get; set; }
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public AccountUtils Account { get; private set; }
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public SystemStateMgr()
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{
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SetAudioOutputAsBuiltInSpeaker();
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Account = new AccountUtils();
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UInt128 defaultUid = new UInt128("00000000000000000000000000000001");
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Account.AddUser(defaultUid, "Player");
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Account.OpenUser(defaultUid);
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}
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public void SetLanguage(SystemLanguage language)
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{
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DesiredLanguageCode = GetLanguageCode((int)language);
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switch (language)
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{
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case SystemLanguage.Taiwanese:
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case SystemLanguage.TraditionalChinese:
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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break;
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case SystemLanguage.Chinese:
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case SystemLanguage.SimplifiedChinese:
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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}
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public void SetAudioOutputAsStereoJack()
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{
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ActiveAudioOutput = AudioOutputs[1];
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}
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public void SetAudioOutputAsBuiltInSpeaker()
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{
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ActiveAudioOutput = AudioOutputs[2];
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}
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internal static long GetLanguageCode(int index)
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{
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if ((uint)index >= LanguageCodes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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long code = 0;
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int shift = 0;
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foreach (char chr in LanguageCodes[index])
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{
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code |= (long)(byte)chr << shift++ * 8;
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}
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return code;
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}
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}
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}
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