mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using Ryujinx.Graphics.GAL.Blend;
|
|
using Ryujinx.Graphics.GAL.Color;
|
|
using Ryujinx.Graphics.GAL.DepthStencil;
|
|
using Ryujinx.Graphics.GAL.InputAssembler;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IGraphicsPipeline
|
|
{
|
|
void BindBlendState(int index, BlendDescriptor blend);
|
|
|
|
void BindIndexBuffer(BufferRange buffer, IndexType type);
|
|
|
|
void BindProgram(IProgram program);
|
|
|
|
void BindSampler(int index, ShaderStage stage, ISampler sampler);
|
|
void BindTexture(int index, ShaderStage stage, ITexture texture);
|
|
|
|
void BindStorageBuffers(int index, ShaderStage stage, BufferRange[] buffers);
|
|
void BindUniformBuffers(int index, ShaderStage stage, BufferRange[] buffers);
|
|
|
|
void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
|
|
void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
|
|
|
|
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
|
|
void ClearRenderTargetColor(int index, uint componentMask, ColorSI color);
|
|
void ClearRenderTargetColor(int index, uint componentMask, ColorUI color);
|
|
|
|
void ClearRenderTargetDepthStencil(
|
|
float depthValue,
|
|
bool depthMask,
|
|
int stencilValue,
|
|
int stencilMask);
|
|
|
|
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
|
|
void DrawIndexed(
|
|
int indexCount,
|
|
int instanceCount,
|
|
int firstIndex,
|
|
int firstVertex,
|
|
int firstInstance);
|
|
void DrawIndirect (BufferRange buffer, ulong offset, int drawCount, int stride);
|
|
void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride);
|
|
|
|
void SetBlendColor(ColorF color);
|
|
|
|
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
|
|
|
|
void SetDepthTest(DepthTestDescriptor depthTest);
|
|
|
|
void SetFaceCulling(bool enable, Face face);
|
|
|
|
void SetFrontFace(FrontFace frontFace);
|
|
|
|
void SetPrimitiveRestart(bool enable, int index);
|
|
|
|
void SetPrimitiveTopology(PrimitiveTopology topology);
|
|
|
|
void SetRenderTargetColorMasks(uint[] componentMask);
|
|
|
|
void SetRenderTargets(ITexture color3D, ITexture depthStencil);
|
|
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
|
|
|
|
void SetStencilTest(StencilTestDescriptor stencilTest);
|
|
|
|
void SetViewports(int first, Viewport[] viewports);
|
|
}
|
|
}
|