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96 lines
2.3 KiB
C#
96 lines
2.3 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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class ComputePipeline : IComputePipeline
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{
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private Renderer _renderer;
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private Program _program;
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public ComputePipeline(Renderer renderer)
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{
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_renderer = renderer;
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}
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public void Dispatch(int groupsX, int groupsY, int groupsZ)
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{
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BindProgram();
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GL.DispatchCompute(groupsX, groupsY, groupsZ);
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UnbindProgram();
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}
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public void SetProgram(IProgram program)
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{
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_program = (Program)program;
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}
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public void SetStorageBuffer(int index, BufferRange buffer)
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{
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BindProgram();
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BindBuffer(index, buffer, isStorage: true);
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UnbindProgram();
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}
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public void SetUniformBuffer(int index, BufferRange buffer)
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{
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BindProgram();
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BindBuffer(index, buffer, isStorage: false);
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UnbindProgram();
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}
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private void BindBuffer(int index, BufferRange buffer, bool isStorage)
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{
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int bindingPoint = isStorage
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? _program.GetStorageBufferBindingPoint(ShaderStage.Compute, index)
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: _program.GetUniformBufferBindingPoint(ShaderStage.Compute, index);
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if (bindingPoint == -1)
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{
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return;
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}
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BufferRangeTarget target = isStorage
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? BufferRangeTarget.ShaderStorageBuffer
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: BufferRangeTarget.UniformBuffer;
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if (buffer.Buffer == null)
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{
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GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
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return;
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}
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int bufferHandle = ((Buffer)buffer.Buffer).Handle;
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IntPtr bufferOffset = (IntPtr)buffer.Offset;
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GL.BindBufferRange(
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target,
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bindingPoint,
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bufferHandle,
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bufferOffset,
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buffer.Size);
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}
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private void BindProgram()
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{
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_program.Bind();
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}
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private void UnbindProgram()
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{
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((GraphicsPipeline)_renderer.GraphicsPipeline).RebindProgram();
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}
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}
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}
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