Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
riperiperi c3951877f7 Geometry Shader index count from ThreadsPerInputPrimitive
Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL
2022-06-17 22:46:59 +01:00
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CodeGenContext.cs Improvements to -1 to 1 depth mode. 2022-06-17 22:46:59 +01:00
Declarations.cs Geometry shader passthrough emulation 2022-06-17 22:46:05 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Instructions.cs Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) 2022-06-17 22:45:57 +01:00
OperationResult.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
ScalingHelpers.cs SPIRV/GLSL: More scaling related fixes 2022-06-17 22:42:56 +01:00
SpirvDelegates.cs SPIR-V: Implement LogicalExclusiveOr 2022-06-17 22:42:53 +01:00
SpirvGenerator.cs Geometry Shader index count from ThreadsPerInputPrimitive 2022-06-17 22:46:59 +01:00
TextureMeta.cs SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta 2022-06-17 22:42:44 +01:00