Ryujinx/src/Ryujinx.Headless.SDL2
Elijah d7ec4308b4
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name

* Create separate field for driver name, handle OpenGL

* Document changes in VulkanPhysicalDevice.cs

* Always display driver over vendor

* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties

* Remove empty line

* Remove redundant unsafe block

* Apply suggestions from code review

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 01:07:20 +01:00
..
OpenGL editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Vulkan editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HeadlessDynamicTextInputHandler.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
HeadlessHostUiTheme.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Options.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Program.cs Change shader cache init wait method (#6131) 2024-01-18 14:17:38 -03:00
Ryujinx.bmp Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Headless.SDL2.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SDL2Mouse.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SDL2MouseDriver.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
StatusUpdatedEventArgs.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
WindowBase.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00