Ryujinx/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConditionCode.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

86 lines
3.8 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Cset(EmitterContext context)
{
InstCset op = context.GetOp<InstCset>();
Operand res = GetCondition(context, op.Ccc);
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
res = GetPredLogicalOp(context, op.Bop, res, srcPred);
Operand dest = GetDest(op.Dest);
if (op.BVal)
{
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
}
else
{
context.Copy(dest, res);
}
// TODO: CC.
}
public static void Csetp(EmitterContext context)
{
InstCsetp op = context.GetOp<InstCsetp>();
Operand p0Res = GetCondition(context, op.Ccc);
Operand p1Res = context.BitwiseNot(p0Res);
Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
p0Res = GetPredLogicalOp(context, op.Bop, p0Res, srcPred);
p1Res = GetPredLogicalOp(context, op.Bop, p1Res, srcPred);
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
// TODO: CC.
}
private static Operand GetCondition(EmitterContext context, Ccc cond, int defaultCond = IrConsts.True)
{
return cond switch
{
Ccc.F => Const(IrConsts.False),
Ccc.Lt => context.BitwiseExclusiveOr(context.BitwiseAnd(GetNF(), context.BitwiseNot(GetZF())), GetVF()),
Ccc.Eq => context.BitwiseAnd(context.BitwiseNot(GetNF()), GetZF()),
Ccc.Le => context.BitwiseExclusiveOr(GetNF(), context.BitwiseOr(GetZF(), GetVF())),
Ccc.Gt => context.BitwiseNot(context.BitwiseOr(context.BitwiseExclusiveOr(GetNF(), GetVF()), GetZF())),
Ccc.Ne => context.BitwiseNot(GetZF()),
Ccc.Ge => context.BitwiseNot(context.BitwiseExclusiveOr(GetNF(), GetVF())),
Ccc.Num => context.BitwiseNot(context.BitwiseAnd(GetNF(), GetZF())),
Ccc.Nan => context.BitwiseAnd(GetNF(), GetZF()),
Ccc.Ltu => context.BitwiseExclusiveOr(GetNF(), GetVF()),
Ccc.Equ => GetZF(),
Ccc.Leu => context.BitwiseOr(context.BitwiseExclusiveOr(GetNF(), GetVF()), GetZF()),
Ccc.Gtu => context.BitwiseExclusiveOr(context.BitwiseNot(GetNF()), context.BitwiseOr(GetVF(), GetZF())),
Ccc.Neu => context.BitwiseOr(GetNF(), context.BitwiseNot(GetZF())),
Ccc.Geu => context.BitwiseExclusiveOr(context.BitwiseOr(context.BitwiseNot(GetNF()), GetZF()), GetVF()),
Ccc.T => Const(IrConsts.True),
Ccc.Off => context.BitwiseNot(GetVF()),
Ccc.Lo => context.BitwiseNot(GetCF()),
Ccc.Sff => context.BitwiseNot(GetNF()),
Ccc.Ls => context.BitwiseOr(GetZF(), context.BitwiseNot(GetCF())),
Ccc.Hi => context.BitwiseAnd(GetCF(), context.BitwiseNot(GetZF())),
Ccc.Sft => GetNF(),
Ccc.Hs => GetCF(),
Ccc.Oft => GetVF(),
Ccc.Rle => context.BitwiseOr(GetNF(), GetZF()),
Ccc.Rgt => context.BitwiseNot(context.BitwiseOr(GetNF(), GetZF())),
_ => Const(defaultCond),
};
}
}
}