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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
48 lines
1,022 B
C#
48 lines
1,022 B
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum IoVariable
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{
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Invalid,
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BackColorDiffuse,
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BackColorSpecular,
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BaseInstance,
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BaseVertex,
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ClipDistance,
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CtaId,
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DrawIndex,
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FogCoord,
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FragmentCoord,
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FragmentOutputColor,
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FragmentOutputDepth,
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FrontColorDiffuse,
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FrontColorSpecular,
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FrontFacing,
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InstanceId,
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InstanceIndex,
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InvocationId,
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Layer,
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PatchVertices,
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PointCoord,
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PointSize,
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Position,
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PrimitiveId,
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SubgroupEqMask,
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SubgroupGeMask,
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SubgroupGtMask,
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SubgroupLaneId,
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SubgroupLeMask,
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SubgroupLtMask,
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TessellationCoord,
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TessellationLevelInner,
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TessellationLevelOuter,
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TextureCoord,
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ThreadId,
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ThreadKill,
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UserDefined,
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VertexId,
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VertexIndex,
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ViewportIndex,
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ViewportMask,
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}
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}
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