mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-12 22:20:20 +00:00
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering * fix avalonia inline keyboard input * remove image sharp from gtk3 project * add skiasharp linux assets * fix whitespace * fix format * fix ico image offset when saving shortcut to windows
632 lines
24 KiB
C#
632 lines
24 KiB
C#
using Ryujinx.HLE.UI;
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using Ryujinx.Memory;
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using SkiaSharp;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Base class that generates the graphics for the software keyboard applet during inline mode.
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/// </summary>
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internal class SoftwareKeyboardRendererBase
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{
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public const int TextBoxBlinkThreshold = 8;
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const string MessageText = "Please use the keyboard to input text";
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const string AcceptText = "Accept";
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const string CancelText = "Cancel";
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const string ControllerToggleText = "Toggle input";
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private readonly object _bufferLock = new();
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private RenderingSurfaceInfo _surfaceInfo = null;
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private SKImageInfo _imageInfo;
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private SKSurface _surface = null;
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private byte[] _bufferData = null;
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private readonly SKBitmap _ryujinxLogo = null;
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private readonly SKBitmap _padAcceptIcon = null;
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private readonly SKBitmap _padCancelIcon = null;
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private readonly SKBitmap _keyModeIcon = null;
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private readonly float _textBoxOutlineWidth;
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private readonly float _padPressedPenWidth;
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private readonly SKColor _textNormalColor;
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private readonly SKColor _textSelectedColor;
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private readonly SKColor _textOverCursorColor;
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private readonly SKPaint _panelBrush;
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private readonly SKPaint _disabledBrush;
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private readonly SKPaint _cursorBrush;
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private readonly SKPaint _selectionBoxBrush;
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private readonly SKPaint _textBoxOutlinePen;
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private readonly SKPaint _cursorPen;
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private readonly SKPaint _selectionBoxPen;
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private readonly SKPaint _padPressedPen;
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private readonly int _inputTextFontSize;
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private SKFont _messageFont;
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private SKFont _inputTextFont;
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private SKFont _labelsTextFont;
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private SKRect _panelRectangle;
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private SKPoint _logoPosition;
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private float _messagePositionY;
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public SoftwareKeyboardRendererBase(IHostUITheme uiTheme)
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{
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int ryujinxLogoSize = 32;
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string ryujinxIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Logo_Ryujinx.png";
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_ryujinxLogo = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, ryujinxIconPath, ryujinxLogoSize, ryujinxLogoSize);
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string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
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string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
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string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
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_padAcceptIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padAcceptIconPath, 0, 0);
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_padCancelIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padCancelIconPath, 0, 0);
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_keyModeIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, keyModeIconPath, 0, 0);
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var panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
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var panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
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var borderColor = ToColor(uiTheme.DefaultBorderColor);
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var selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
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_textNormalColor = ToColor(uiTheme.DefaultForegroundColor);
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_textSelectedColor = ToColor(uiTheme.SelectionForegroundColor);
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_textOverCursorColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
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float cursorWidth = 2;
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_textBoxOutlineWidth = 2;
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_padPressedPenWidth = 2;
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_panelBrush = new SKPaint()
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{
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Color = panelColor,
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IsAntialias = true
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};
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_disabledBrush = new SKPaint()
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{
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Color = panelTransparentColor,
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IsAntialias = true
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};
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_cursorBrush = new SKPaint() { Color = _textNormalColor, IsAntialias = true };
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_selectionBoxBrush = new SKPaint() { Color = selectionBackgroundColor, IsAntialias = true };
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_textBoxOutlinePen = new SKPaint()
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{
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Color = borderColor,
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StrokeWidth = _textBoxOutlineWidth,
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IsStroke = true,
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IsAntialias = true
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};
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_cursorPen = new SKPaint() { Color = _textNormalColor, StrokeWidth = cursorWidth, IsStroke = true, IsAntialias = true };
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_selectionBoxPen = new SKPaint() { Color = selectionBackgroundColor, StrokeWidth = cursorWidth, IsStroke = true, IsAntialias = true };
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_padPressedPen = new SKPaint() { Color = borderColor, StrokeWidth = _padPressedPenWidth, IsStroke = true, IsAntialias = true };
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_inputTextFontSize = 20;
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CreateFonts(uiTheme.FontFamily);
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}
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private void CreateFonts(string uiThemeFontFamily)
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{
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// Try a list of fonts in case any of them is not available in the system.
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string[] availableFonts = {
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uiThemeFontFamily,
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"Liberation Sans",
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"FreeSans",
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"DejaVu Sans",
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"Lucida Grande",
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};
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foreach (string fontFamily in availableFonts)
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{
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try
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{
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using var typeface = SKTypeface.FromFamilyName(fontFamily, SKFontStyle.Normal);
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_messageFont = new SKFont(typeface, 26);
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_inputTextFont = new SKFont(typeface, _inputTextFontSize);
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_labelsTextFont = new SKFont(typeface, 24);
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return;
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}
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catch
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{
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}
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}
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throw new Exception($"None of these fonts were found in the system: {String.Join(", ", availableFonts)}!");
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}
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private static SKColor ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
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{
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var a = (byte)(color.A * 255);
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var r = (byte)(color.R * 255);
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var g = (byte)(color.G * 255);
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var b = (byte)(color.B * 255);
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if (flipRgb)
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{
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r = (byte)(255 - r);
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g = (byte)(255 - g);
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b = (byte)(255 - b);
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}
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return new SKColor(r, g, b, overrideAlpha.GetValueOrDefault(a));
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}
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private static SKBitmap LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
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{
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Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
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return LoadResource(resourceStream, newWidth, newHeight);
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}
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private static SKBitmap LoadResource(Stream resourceStream, int newWidth, int newHeight)
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{
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Debug.Assert(resourceStream != null);
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var bitmap = SKBitmap.Decode(resourceStream);
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if (newHeight != 0 && newWidth != 0)
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{
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var resized = bitmap.Resize(new SKImageInfo(newWidth, newHeight), SKFilterQuality.High);
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if (resized != null)
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{
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bitmap.Dispose();
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bitmap = resized;
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}
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}
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return bitmap;
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}
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private void DrawImmutableElements()
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{
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if (_surface == null)
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{
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return;
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}
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var canvas = _surface.Canvas;
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canvas.Clear(SKColors.Transparent);
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canvas.DrawRect(_panelRectangle, _panelBrush);
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canvas.DrawBitmap(_ryujinxLogo, _logoPosition);
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float halfWidth = _panelRectangle.Width / 2;
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float buttonsY = _panelRectangle.Top + 185;
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SKPoint disableButtonPosition = new(halfWidth + 180, buttonsY);
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DrawControllerToggle(canvas, disableButtonPosition);
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}
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public void DrawMutableElements(SoftwareKeyboardUIState state)
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{
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if (_surface == null)
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{
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return;
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}
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using var paint = new SKPaint(_messageFont)
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{
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Color = _textNormalColor,
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IsAntialias = true
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};
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var canvas = _surface.Canvas;
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var messageRectangle = MeasureString(MessageText, paint);
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float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.Left;
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float messagePositionY = _messagePositionY - messageRectangle.Top;
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var messagePosition = new SKPoint(messagePositionX, messagePositionY);
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var messageBoundRectangle = SKRect.Create(messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
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canvas.DrawRect(messageBoundRectangle, _panelBrush);
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canvas.DrawText(MessageText, messagePosition.X, messagePosition.Y + _messageFont.Metrics.XHeight + _messageFont.Metrics.Descent, paint);
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if (!state.TypingEnabled)
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{
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// Just draw a semi-transparent rectangle on top to fade the component with the background.
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// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
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canvas.DrawRect(messageBoundRectangle, _disabledBrush);
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}
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DrawTextBox(canvas, state);
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float halfWidth = _panelRectangle.Width / 2;
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float buttonsY = _panelRectangle.Top + 185;
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SKPoint acceptButtonPosition = new(halfWidth - 180, buttonsY);
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SKPoint cancelButtonPosition = new(halfWidth, buttonsY);
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SKPoint disableButtonPosition = new(halfWidth + 180, buttonsY);
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DrawPadButton(canvas, acceptButtonPosition, _padAcceptIcon, AcceptText, state.AcceptPressed, state.ControllerEnabled);
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DrawPadButton(canvas, cancelButtonPosition, _padCancelIcon, CancelText, state.CancelPressed, state.ControllerEnabled);
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}
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public void CreateSurface(RenderingSurfaceInfo surfaceInfo)
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{
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if (_surfaceInfo != null)
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{
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return;
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}
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_surfaceInfo = surfaceInfo;
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Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
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// Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
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// image if the pitch is different.
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uint totalWidth = _surfaceInfo.Pitch / 4;
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uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
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Debug.Assert(_surfaceInfo.Width <= totalWidth);
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Debug.Assert(_surfaceInfo.Height <= totalHeight);
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Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
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_imageInfo = new SKImageInfo((int)totalWidth, (int)totalHeight, SKColorType.Rgba8888);
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_surface = SKSurface.Create(_imageInfo);
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ComputeConstants();
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DrawImmutableElements();
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}
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private void ComputeConstants()
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{
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int totalWidth = (int)_surfaceInfo.Width;
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int totalHeight = (int)_surfaceInfo.Height;
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int panelHeight = 240;
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int panelPositionY = totalHeight - panelHeight;
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_panelRectangle = SKRect.Create(0, panelPositionY, totalWidth, panelHeight);
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_messagePositionY = panelPositionY + 60;
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int logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
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int logoPositionY = panelPositionY + 18;
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_logoPosition = new SKPoint(logoPositionX, logoPositionY);
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}
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private static SKRect MeasureString(string text, SKPaint paint)
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{
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SKRect bounds = SKRect.Empty;
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if (text == "")
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{
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paint.MeasureText(" ", ref bounds);
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}
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else
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{
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paint.MeasureText(text, ref bounds);
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}
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return bounds;
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}
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private static SKRect MeasureString(ReadOnlySpan<char> text, SKPaint paint)
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{
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SKRect bounds = SKRect.Empty;
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if (text == "")
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{
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paint.MeasureText(" ", ref bounds);
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}
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else
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{
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paint.MeasureText(text, ref bounds);
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}
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return bounds;
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}
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private void DrawTextBox(SKCanvas canvas, SoftwareKeyboardUIState state)
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{
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using var textPaint = new SKPaint(_labelsTextFont)
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{
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IsAntialias = true,
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Color = _textNormalColor
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};
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var inputTextRectangle = MeasureString(state.InputText, textPaint);
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float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.Left + 8));
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float boxHeight = 32;
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float boxY = _panelRectangle.Top + 110;
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float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
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SKRect boxRectangle = SKRect.Create(boxX, boxY, boxWidth, boxHeight);
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SKRect boundRectangle = SKRect.Create(_panelRectangle.Left, boxY - _textBoxOutlineWidth,
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_panelRectangle.Width, boxHeight + 2 * _textBoxOutlineWidth);
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canvas.DrawRect(boundRectangle, _panelBrush);
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canvas.DrawRect(boxRectangle, _textBoxOutlinePen);
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float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.Left;
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float inputTextY = boxY + 5;
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var inputTextPosition = new SKPoint(inputTextX, inputTextY);
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canvas.DrawText(state.InputText, inputTextPosition.X, inputTextPosition.Y + (_labelsTextFont.Metrics.XHeight + _labelsTextFont.Metrics.Descent), textPaint);
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// Draw the cursor on top of the text and redraw the text with a different color if necessary.
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SKColor cursorTextColor;
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SKPaint cursorBrush;
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SKPaint cursorPen;
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float cursorPositionYTop = inputTextY + 1;
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float cursorPositionYBottom = cursorPositionYTop + _inputTextFontSize + 1;
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float cursorPositionXLeft;
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float cursorPositionXRight;
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bool cursorVisible = false;
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if (state.CursorBegin != state.CursorEnd)
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{
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Debug.Assert(state.InputText.Length > 0);
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cursorTextColor = _textSelectedColor;
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cursorBrush = _selectionBoxBrush;
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cursorPen = _selectionBoxPen;
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ReadOnlySpan<char> textUntilBegin = state.InputText.AsSpan(0, state.CursorBegin);
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ReadOnlySpan<char> textUntilEnd = state.InputText.AsSpan(0, state.CursorEnd);
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var selectionBeginRectangle = MeasureString(textUntilBegin, textPaint);
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var selectionEndRectangle = MeasureString(textUntilEnd, textPaint);
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cursorVisible = true;
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cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.Left;
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cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.Left;
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}
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else
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{
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cursorTextColor = _textOverCursorColor;
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cursorBrush = _cursorBrush;
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cursorPen = _cursorPen;
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if (state.TextBoxBlinkCounter < TextBoxBlinkThreshold)
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{
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// Show the blinking cursor.
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int cursorBegin = Math.Min(state.InputText.Length, state.CursorBegin);
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ReadOnlySpan<char> textUntilCursor = state.InputText.AsSpan(0, cursorBegin);
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var cursorTextRectangle = MeasureString(textUntilCursor, textPaint);
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cursorVisible = true;
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cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.Left;
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if (state.OverwriteMode)
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{
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// The blinking cursor is in overwrite mode so it takes the size of a character.
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if (state.CursorBegin < state.InputText.Length)
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{
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textUntilCursor = state.InputText.AsSpan(0, cursorBegin + 1);
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cursorTextRectangle = MeasureString(textUntilCursor, textPaint);
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cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.Left;
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}
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else
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{
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cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
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}
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}
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else
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{
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// The blinking cursor is in insert mode so it is only a line.
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cursorPositionXRight = cursorPositionXLeft;
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}
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}
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else
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{
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cursorPositionXLeft = inputTextX;
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cursorPositionXRight = inputTextX;
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}
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}
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if (state.TypingEnabled && cursorVisible)
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{
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float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
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float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
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if (cursorWidth == 0)
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{
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canvas.DrawLine(new SKPoint(cursorPositionXLeft, cursorPositionYTop),
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new SKPoint(cursorPositionXLeft, cursorPositionYBottom),
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cursorPen);
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}
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else
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{
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var cursorRectangle = SKRect.Create(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
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canvas.DrawRect(cursorRectangle, cursorPen);
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canvas.DrawRect(cursorRectangle, cursorBrush);
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using var textOverCursor = SKSurface.Create(new SKImageInfo((int)cursorRectangle.Width, (int)cursorRectangle.Height, SKColorType.Rgba8888));
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var textOverCanvas = textOverCursor.Canvas;
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var textRelativePosition = new SKPoint(inputTextPosition.X - cursorRectangle.Left, inputTextPosition.Y - cursorRectangle.Top);
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using var cursorPaint = new SKPaint(_inputTextFont)
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{
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Color = cursorTextColor,
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IsAntialias = true
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};
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textOverCanvas.DrawText(state.InputText, textRelativePosition.X, textRelativePosition.Y + _inputTextFont.Metrics.XHeight + _inputTextFont.Metrics.Descent, cursorPaint);
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var cursorPosition = new SKPoint((int)cursorRectangle.Left, (int)cursorRectangle.Top);
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textOverCursor.Flush();
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canvas.DrawSurface(textOverCursor, cursorPosition);
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}
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}
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else if (!state.TypingEnabled)
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{
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// Just draw a semi-transparent rectangle on top to fade the component with the background.
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// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
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canvas.DrawRect(boundRectangle, _disabledBrush);
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}
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}
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private void DrawPadButton(SKCanvas canvas, SKPoint point, SKBitmap icon, string label, bool pressed, bool enabled)
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{
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// Use relative positions so we can center the entire drawing later.
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float iconX = 0;
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float iconY = 0;
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float iconWidth = icon.Width;
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float iconHeight = icon.Height;
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using var paint = new SKPaint(_labelsTextFont)
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{
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Color = _textNormalColor,
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IsAntialias = true
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};
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var labelRectangle = MeasureString(label, paint);
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float labelPositionX = iconWidth + 8 - labelRectangle.Left;
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float labelPositionY = 3;
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float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.Left;
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float fullHeight = iconHeight;
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// Convert all relative positions into absolute.
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float originX = (int)(point.X - fullWidth / 2);
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float originY = (int)(point.Y - fullHeight / 2);
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iconX += originX;
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iconY += originY;
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var iconPosition = new SKPoint((int)iconX, (int)iconY);
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var labelPosition = new SKPoint(labelPositionX + originX, labelPositionY + originY);
|
|
|
|
var selectedRectangle = SKRect.Create(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
|
|
fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth);
|
|
|
|
var boundRectangle = SKRect.Create(originX, originY, fullWidth, fullHeight);
|
|
boundRectangle.Inflate(4 * _padPressedPenWidth, 4 * _padPressedPenWidth);
|
|
|
|
canvas.DrawRect(boundRectangle, _panelBrush);
|
|
canvas.DrawBitmap(icon, iconPosition);
|
|
canvas.DrawText(label, labelPosition.X, labelPosition.Y + _labelsTextFont.Metrics.XHeight + _labelsTextFont.Metrics.Descent, paint);
|
|
|
|
if (enabled)
|
|
{
|
|
if (pressed)
|
|
{
|
|
canvas.DrawRect(selectedRectangle, _padPressedPen);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
|
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
|
|
|
canvas.DrawRect(boundRectangle, _disabledBrush);
|
|
}
|
|
}
|
|
|
|
private void DrawControllerToggle(SKCanvas canvas, SKPoint point)
|
|
{
|
|
using var paint = new SKPaint(_labelsTextFont)
|
|
{
|
|
IsAntialias = true,
|
|
Color = _textNormalColor
|
|
};
|
|
var labelRectangle = MeasureString(ControllerToggleText, paint);
|
|
|
|
// Use relative positions so we can center the entire drawing later.
|
|
|
|
float keyWidth = _keyModeIcon.Width;
|
|
float keyHeight = _keyModeIcon.Height;
|
|
|
|
float labelPositionX = keyWidth + 8 - labelRectangle.Left;
|
|
float labelPositionY = -labelRectangle.Top - 1;
|
|
|
|
float keyX = 0;
|
|
float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
|
|
|
|
float fullWidth = labelPositionX + labelRectangle.Width;
|
|
float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
|
|
|
|
// Convert all relative positions into absolute.
|
|
|
|
float originX = (int)(point.X - fullWidth / 2);
|
|
float originY = (int)(point.Y - fullHeight / 2);
|
|
|
|
keyX += originX;
|
|
keyY += originY;
|
|
|
|
var labelPosition = new SKPoint(labelPositionX + originX, labelPositionY + originY);
|
|
var overlayPosition = new SKPoint((int)keyX, (int)keyY);
|
|
|
|
canvas.DrawBitmap(_keyModeIcon, overlayPosition);
|
|
canvas.DrawText(ControllerToggleText, labelPosition.X, labelPosition.Y + _labelsTextFont.Metrics.XHeight, paint);
|
|
}
|
|
|
|
public unsafe void CopyImageToBuffer()
|
|
{
|
|
lock (_bufferLock)
|
|
{
|
|
if (_surface == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Convert the pixel format used in the image to the one used in the Switch surface.
|
|
_surface.Flush();
|
|
|
|
var buffer = new byte[_imageInfo.BytesSize];
|
|
fixed (byte* bufferPtr = buffer)
|
|
{
|
|
if (!_surface.ReadPixels(_imageInfo, (nint)bufferPtr, _imageInfo.RowBytes, 0, 0))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
_bufferData = buffer;
|
|
|
|
Debug.Assert(buffer.Length == _surfaceInfo.Size);
|
|
}
|
|
}
|
|
|
|
public bool WriteBufferToMemory(IVirtualMemoryManager destination, ulong position)
|
|
{
|
|
lock (_bufferLock)
|
|
{
|
|
if (_bufferData == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
destination.Write(position, _bufferData);
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|