.. |
AddressMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BlendFactor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BlendOp.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BufferRange.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Capabilities.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
ColorF.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
CompareMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
CompareOp.cs
|
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
|
2020-01-09 02:13:00 +01:00 |
CounterType.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
DepthMode.cs
|
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Extents2D.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Face.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Format.cs
|
Fix BC6 Signed/Unsigned float texture formats
|
2020-01-09 02:13:00 +01:00 |
FrontFace.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IBuffer.cs
|
Add a GetSpan method to the memory manager and use it on GPU (#877)
|
2020-01-13 10:27:50 +11:00 |
ImageCrop.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IndexType.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IPipeline.cs
|
Implement GPU scissors (#1058)
|
2020-03-29 14:02:58 +11:00 |
IProgram.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IRenderer.cs
|
Replace glFinish with barrier for WaitForIdle (#878)
|
2020-01-13 09:12:40 +11:00 |
ISampler.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
IShader.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
ITexture.cs
|
Add a GetSpan method to the memory manager and use it on GPU (#877)
|
2020-01-13 10:27:50 +11:00 |
IWindow.cs
|
Improved and simplified window texture presentation
|
2020-01-09 02:13:00 +01:00 |
MagFilter.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
MinFilter.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
PolygonModeMask.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
PrimitiveTopology.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
RectangleF.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.GAL.csproj
|
Add runtime identifiers to new projects
|
2020-01-09 02:13:00 +01:00 |
SamplerCreateInfo.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
StencilOp.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Target.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
TextureReleaseCallback.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
VertexAttribDescriptor.cs
|
Support constant attributes (with a value of zero) (#1066)
|
2020-03-30 13:11:24 +11:00 |
VertexBufferDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Viewport.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
ViewportSwizzle.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |