Ryujinx/src/Ryujinx.Audio/AudioManager.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

133 lines
3.9 KiB
C#

using System;
using System.Threading;
namespace Ryujinx.Audio
{
/// <summary>
/// Manage audio input and output system.
/// </summary>
public class AudioManager : IDisposable
{
/// <summary>
/// Lock used to control the waiters registration.
/// </summary>
private readonly object _lock = new();
/// <summary>
/// Events signaled when the driver played audio buffers.
/// </summary>
private readonly ManualResetEvent[] _updateRequiredEvents;
/// <summary>
/// Action to execute when the driver played audio buffers.
/// </summary>
private readonly Action[] _actions;
/// <summary>
/// The worker thread in charge of handling sessions update.
/// </summary>
private readonly Thread _workerThread;
private bool _isRunning;
/// <summary>
/// Create a new <see cref="AudioManager"/>.
/// </summary>
public AudioManager()
{
_updateRequiredEvents = new ManualResetEvent[2];
_actions = new Action[2];
_isRunning = false;
// Termination event.
_updateRequiredEvents[1] = new ManualResetEvent(false);
_workerThread = new Thread(Update)
{
Name = "AudioManager.Worker",
};
}
/// <summary>
/// Start the <see cref="AudioManager"/>.
/// </summary>
public void Start()
{
if (_workerThread.IsAlive)
{
throw new InvalidOperationException();
}
_isRunning = true;
_workerThread.Start();
}
/// <summary>
/// Initialize update handlers.
/// </summary>
/// <param name="updatedRequiredEvent ">The driver event that will get signaled by the device driver when an audio buffer finished playing/being captured</param>
/// <param name="outputCallback">The callback to call when an audio buffer finished playing</param>
/// <param name="inputCallback">The callback to call when an audio buffer was captured</param>
public void Initialize(ManualResetEvent updatedRequiredEvent, Action outputCallback, Action inputCallback)
{
lock (_lock)
{
_updateRequiredEvents[0] = updatedRequiredEvent;
_actions[0] = outputCallback;
_actions[1] = inputCallback;
}
}
/// <summary>
/// Entrypoint of the <see cref="_workerThread"/> in charge of updating the <see cref="AudioManager"/>.
/// </summary>
private void Update()
{
while (_isRunning)
{
int index = WaitHandle.WaitAny(_updateRequiredEvents);
// Last index is here to indicate thread termination.
if (index + 1 == _updateRequiredEvents.Length)
{
break;
}
lock (_lock)
{
foreach (Action action in _actions)
{
action?.Invoke();
}
_updateRequiredEvents[0].Reset();
}
}
}
/// <summary>
/// Stop updating the <see cref="AudioManager"/> without stopping the worker thread.
/// </summary>
public void StopUpdates()
{
_isRunning = false;
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_updateRequiredEvents[1].Set();
_workerThread.Join();
_updateRequiredEvents[1].Dispose();
}
}
}
}