mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 18:15:25 +00:00
fe8fbb6fb9
* Implement contentmanager and related services * small changes * read system firmware version from nand * add pfs support, write directoryentry info for romfs files * add file check in fsp-srv:8 * add support for open fs of internal files * fix filename when accessing pfs * use switch style paths for contentpath * close nca after verifying type * removed publishing profiles, align directory entry * fix style * lots of style fixes * yasf(yet another style fix) * yasf(yet another style fix) plus symbols * enforce path check on every fs access * change enum type to default * fix typo
130 lines
4.4 KiB
C#
130 lines
4.4 KiB
C#
using Ryujinx.HLE.HOS.Font;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Pl
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{
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class ISharedFontManager : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ISharedFontManager()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, RequestLoad },
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{ 1, GetLoadState },
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{ 2, GetFontSize },
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{ 3, GetSharedMemoryAddressOffset },
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{ 4, GetSharedMemoryNativeHandle },
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{ 5, GetSharedFontInOrderOfPriority }
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};
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}
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public long RequestLoad(ServiceCtx Context)
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{
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SharedFontType FontType = (SharedFontType)Context.RequestData.ReadInt32();
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//We don't need to do anything here because we do lazy initialization
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//on SharedFontManager (the font is loaded when necessary).
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return 0;
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}
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public long GetLoadState(ServiceCtx Context)
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{
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SharedFontType FontType = (SharedFontType)Context.RequestData.ReadInt32();
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//1 (true) indicates that the font is already loaded.
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//All fonts are already loaded.
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Context.ResponseData.Write(1);
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return 0;
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}
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public long GetFontSize(ServiceCtx Context)
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{
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SharedFontType FontType = (SharedFontType)Context.RequestData.ReadInt32();
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Context.ResponseData.Write(Context.Device.System.Font.GetFontSize(FontType));
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return 0;
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}
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public long GetSharedMemoryAddressOffset(ServiceCtx Context)
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{
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SharedFontType FontType = (SharedFontType)Context.RequestData.ReadInt32();
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Context.ResponseData.Write(Context.Device.System.Font.GetSharedMemoryAddressOffset(FontType));
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return 0;
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}
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public long GetSharedMemoryNativeHandle(ServiceCtx Context)
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{
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Context.Device.System.Font.EnsureInitialized(Context.Device.System.ContentManager);
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if (Context.Process.HandleTable.GenerateHandle(Context.Device.System.FontSharedMem, out int Handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public long GetSharedFontInOrderOfPriority(ServiceCtx Context)
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{
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long LanguageCode = Context.RequestData.ReadInt64();
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int LoadedCount = 0;
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for (SharedFontType Type = 0; Type < SharedFontType.Count; Type++)
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{
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int Offset = (int)Type * 4;
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if (!AddFontToOrderOfPriorityList(Context, (SharedFontType)Type, Offset))
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{
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break;
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}
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LoadedCount++;
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}
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Context.ResponseData.Write(LoadedCount);
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Context.ResponseData.Write((int)SharedFontType.Count);
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return 0;
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}
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private bool AddFontToOrderOfPriorityList(ServiceCtx Context, SharedFontType FontType, int Offset)
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{
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long TypesPosition = Context.Request.ReceiveBuff[0].Position;
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long TypesSize = Context.Request.ReceiveBuff[0].Size;
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long OffsetsPosition = Context.Request.ReceiveBuff[1].Position;
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long OffsetsSize = Context.Request.ReceiveBuff[1].Size;
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long FontSizeBufferPosition = Context.Request.ReceiveBuff[2].Position;
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long FontSizeBufferSize = Context.Request.ReceiveBuff[2].Size;
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if ((uint)Offset + 4 > (uint)TypesSize ||
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(uint)Offset + 4 > (uint)OffsetsSize ||
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(uint)Offset + 4 > (uint)FontSizeBufferSize)
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{
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return false;
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}
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Context.Memory.WriteInt32(TypesPosition + Offset, (int)FontType);
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Context.Memory.WriteInt32(OffsetsPosition + Offset, Context.Device.System.Font.GetSharedMemoryAddressOffset(FontType));
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Context.Memory.WriteInt32(FontSizeBufferPosition + Offset, Context.Device.System.Font.GetFontSize(FontType));
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return true;
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}
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}
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} |