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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Set
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{
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class ISettingsServer : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ISettingsServer()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetLanguageCode },
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{ 1, GetAvailableLanguageCodes },
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{ 3, GetAvailableLanguageCodeCount },
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{ 5, GetAvailableLanguageCodes2 }
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};
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}
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public static long GetLanguageCode(ServiceCtx Context)
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{
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Context.ResponseData.Write(Context.Device.System.State.DesiredLanguageCode);
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return 0;
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}
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public static long GetAvailableLanguageCodes(ServiceCtx Context)
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{
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GetAvailableLanguagesCodesImpl(
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Context,
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Context.Request.RecvListBuff[0].Position,
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Context.Request.RecvListBuff[0].Size);
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return 0;
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}
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public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
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{
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Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return 0;
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}
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public static long GetAvailableLanguageCodes2(ServiceCtx Context)
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{
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GetAvailableLanguagesCodesImpl(
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Context,
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Context.Request.ReceiveBuff[0].Position,
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Context.Request.ReceiveBuff[0].Size);
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return 0;
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}
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public static long GetAvailableLanguagesCodesImpl(ServiceCtx Context, long Position, long Size)
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{
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int Count = (int)(Size / 8);
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if (Count > SystemStateMgr.LanguageCodes.Length)
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{
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Count = SystemStateMgr.LanguageCodes.Length;
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}
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for (int Index = 0; Index < Count; Index++)
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{
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Context.Memory.WriteInt64(Position, SystemStateMgr.GetLanguageCode(Index));
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Position += 8;
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}
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Context.ResponseData.Write(Count);
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return 0;
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}
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}
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}
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