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934a78005e
* Simplify logic for bindless texture handling * Nits
34 lines
1 KiB
C#
34 lines
1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstTextureOperation : AstOperation
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{
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public SamplerType Type { get; }
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public TextureFormat Format { get; }
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public TextureFlags Flags { get; }
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public int CbufSlot { get; }
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public int Handle { get; }
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public int ArraySize { get; }
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public AstTextureOperation(
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Instruction inst,
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SamplerType type,
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TextureFormat format,
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TextureFlags flags,
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int cbufSlot,
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int handle,
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int arraySize,
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int index,
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params IAstNode[] sources) : base(inst, index, sources, sources.Length)
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{
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Type = type;
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Format = format;
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Flags = flags;
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CbufSlot = cbufSlot;
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Handle = handle;
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ArraySize = arraySize;
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}
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}
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} |