Ryujinx/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

358 lines
10 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void AtomCas(EmitterContext context)
{
context.GetOp<InstAtomCas>();
context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
}
public static void AtomsCas(EmitterContext context)
{
context.GetOp<InstAtomsCas>();
context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
}
public static void B2r(EmitterContext context)
{
context.GetOp<InstB2r>();
context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
}
public static void Bpt(EmitterContext context)
{
context.GetOp<InstBpt>();
context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
}
public static void Cctl(EmitterContext context)
{
context.GetOp<InstCctl>();
context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
}
public static void Cctll(EmitterContext context)
{
context.GetOp<InstCctll>();
context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
}
public static void Cctlt(EmitterContext context)
{
context.GetOp<InstCctlt>();
context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
}
public static void Cs2r(EmitterContext context)
{
context.GetOp<InstCs2r>();
context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
}
public static void FchkR(EmitterContext context)
{
context.GetOp<InstFchkR>();
context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
}
public static void FchkI(EmitterContext context)
{
context.GetOp<InstFchkI>();
context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
}
public static void FchkC(EmitterContext context)
{
context.GetOp<InstFchkC>();
context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
}
public static void Getcrsptr(EmitterContext context)
{
context.GetOp<InstGetcrsptr>();
context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
}
public static void Getlmembase(EmitterContext context)
{
context.GetOp<InstGetlmembase>();
context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
}
public static void Ide(EmitterContext context)
{
context.GetOp<InstIde>();
context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
}
public static void IdpR(EmitterContext context)
{
context.GetOp<InstIdpR>();
context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
}
public static void IdpC(EmitterContext context)
{
context.GetOp<InstIdpC>();
context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
}
public static void ImadspR(EmitterContext context)
{
context.GetOp<InstImadspR>();
context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
}
public static void ImadspI(EmitterContext context)
{
context.GetOp<InstImadspI>();
context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
}
public static void ImadspC(EmitterContext context)
{
context.GetOp<InstImadspC>();
context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
}
public static void ImadspRc(EmitterContext context)
{
context.GetOp<InstImadspRc>();
context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
}
public static void Jcal(EmitterContext context)
{
context.GetOp<InstJcal>();
context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
}
public static void Jmp(EmitterContext context)
{
context.GetOp<InstJmp>();
context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
}
public static void Jmx(EmitterContext context)
{
context.GetOp<InstJmx>();
context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
}
public static void Ld(EmitterContext context)
{
context.GetOp<InstLd>();
context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
}
public static void Lepc(EmitterContext context)
{
context.GetOp<InstLepc>();
context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
}
public static void Longjmp(EmitterContext context)
{
context.GetOp<InstLongjmp>();
context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
}
public static void Pexit(EmitterContext context)
{
context.GetOp<InstPexit>();
context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
}
public static void Pixld(EmitterContext context)
{
context.GetOp<InstPixld>();
context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
}
public static void Plongjmp(EmitterContext context)
{
context.GetOp<InstPlongjmp>();
context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
}
public static void Pret(EmitterContext context)
{
context.GetOp<InstPret>();
context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
}
public static void PrmtR(EmitterContext context)
{
context.GetOp<InstPrmtR>();
context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
}
public static void PrmtI(EmitterContext context)
{
context.GetOp<InstPrmtI>();
context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
}
public static void PrmtC(EmitterContext context)
{
context.GetOp<InstPrmtC>();
context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
}
public static void PrmtRc(EmitterContext context)
{
context.GetOp<InstPrmtRc>();
context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
}
public static void R2b(EmitterContext context)
{
context.GetOp<InstR2b>();
context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
}
public static void Ram(EmitterContext context)
{
context.GetOp<InstRam>();
context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
}
public static void Rtt(EmitterContext context)
{
context.GetOp<InstRtt>();
context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
}
public static void Sam(EmitterContext context)
{
context.GetOp<InstSam>();
context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
}
public static void Setcrsptr(EmitterContext context)
{
context.GetOp<InstSetcrsptr>();
context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
}
public static void Setlmembase(EmitterContext context)
{
context.GetOp<InstSetlmembase>();
context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
}
public static void St(EmitterContext context)
{
context.GetOp<InstSt>();
context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
}
public static void Stp(EmitterContext context)
{
context.GetOp<InstStp>();
context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
}
public static void Txa(EmitterContext context)
{
context.GetOp<InstTxa>();
context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
}
public static void Vabsdiff(EmitterContext context)
{
context.GetOp<InstVabsdiff>();
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
}
public static void Vabsdiff4(EmitterContext context)
{
context.GetOp<InstVabsdiff4>();
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
}
public static void Vadd(EmitterContext context)
{
context.GetOp<InstVadd>();
context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
}
public static void Votevtg(EmitterContext context)
{
context.GetOp<InstVotevtg>();
context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
}
public static void Vset(EmitterContext context)
{
context.GetOp<InstVset>();
context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
}
public static void Vshl(EmitterContext context)
{
context.GetOp<InstVshl>();
context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
}
public static void Vshr(EmitterContext context)
{
context.GetOp<InstVshr>();
context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
}
}
}