Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
jhorv 73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00

25 lines
915 B
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
{
_texture = texture;
_data = data;
}
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(command._data.Get(threaded));
}
}
}