Ryujinx/src/Ryujinx.Graphics.Gpu
gdkchan a0af6e4d07
Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
..
Engine GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
Image GPU: Don't create tracking handles for buffer textures (#5727) 2023-09-26 12:37:10 -03:00
Memory Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Shader Use unique temporary variables for function call parameters on SPIR-V (#5757) 2023-10-04 19:46:11 -03:00
Synchronization [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00