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* Update audio renderer to REV13: Add support for compressor statistics and volume reset * XML docs * Disable stats reset * Wrong comment * Fix more XML docs * PR feedback
252 lines
8.3 KiB
C#
252 lines
8.3 KiB
C#
using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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/// <summary>
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/// Server state for a splitter destination (version 2).
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
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public struct SplitterDestinationVersion2
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{
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public const int Alignment = 0x10;
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/// <summary>
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/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
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/// </summary>
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public int Id;
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/// <summary>
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/// The mix to output the result of the splitter.
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/// </summary>
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public int DestinationId;
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/// <summary>
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/// Mix buffer volumes storage.
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/// </summary>
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private MixArray _mix;
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private MixArray _previousMix;
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/// <summary>
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/// Pointer to the next linked element.
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/// </summary>
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private unsafe SplitterDestinationVersion2* _next;
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/// <summary>
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/// Set to true if in use.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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/// <summary>
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/// Set to true if the internal state need to be updated.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool NeedToUpdateInternalState;
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[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
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private struct MixArray { }
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/// <summary>
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/// Mix buffer volumes.
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/// </summary>
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/// <remarks>Used when a splitter id is specified in the mix.</remarks>
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public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
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/// <summary>
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/// Previous mix buffer volumes.
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/// </summary>
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/// <remarks>Used when a splitter id is specified in the mix.</remarks>
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public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
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/// <summary>
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/// Get the reference of the next element or null if not present.
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/// </summary>
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public readonly ref SplitterDestinationVersion2 Next
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{
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get
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{
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unsafe
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{
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return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
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}
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}
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}
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private Array2<BiquadFilterParameter> _biquadFilters;
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private Array2<bool> _isPreviousBiquadFilterEnabled;
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/// <summary>
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/// Create a new <see cref="SplitterDestinationVersion2"/>.
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/// </summary>
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/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
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public SplitterDestinationVersion2(int id) : this()
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{
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Id = id;
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DestinationId = Constants.UnusedMixId;
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ClearVolumes();
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}
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/// <summary>
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/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
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public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
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{
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Debug.Assert(Id == parameter.Id);
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if (parameter.IsMagicValid() && Id == parameter.Id)
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{
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DestinationId = parameter.DestinationId;
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parameter.MixBufferVolume.CopyTo(MixBufferVolume);
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_biquadFilters = parameter.BiquadFilters;
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bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
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if (resetPrevVolume)
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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NeedToUpdateInternalState = false;
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}
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IsUsed = parameter.IsUsed;
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}
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}
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/// <summary>
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/// Update the internal state of the instance.
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/// </summary>
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public void UpdateInternalState()
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{
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if (IsUsed && NeedToUpdateInternalState)
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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}
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NeedToUpdateInternalState = false;
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}
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/// <summary>
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/// Set the update internal state marker.
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/// </summary>
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public void MarkAsNeedToUpdateInternalState()
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{
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NeedToUpdateInternalState = true;
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}
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/// <summary>
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/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
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/// </summary>
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/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
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public readonly bool IsConfigured()
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{
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return IsUsed && DestinationId != Constants.UnusedMixId;
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}
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/// <summary>
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/// Get the volume for a given destination.
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/// </summary>
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/// <param name="destinationIndex">The destination index to use.</param>
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/// <returns>The volume for the given destination.</returns>
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public float GetMixVolume(int destinationIndex)
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{
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Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
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return MixBufferVolume[destinationIndex];
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}
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/// <summary>
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/// Get the previous volume for a given destination.
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/// </summary>
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/// <param name="destinationIndex">The destination index to use.</param>
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/// <returns>The volume for the given destination.</returns>
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public float GetMixVolumePrev(int destinationIndex)
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{
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Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
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return PreviousMixBufferVolume[destinationIndex];
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}
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/// <summary>
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/// Clear the volumes.
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/// </summary>
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public void ClearVolumes()
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{
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MixBufferVolume.Clear();
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PreviousMixBufferVolume.Clear();
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}
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/// <summary>
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/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
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/// </summary>
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/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
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public void Link(ref SplitterDestinationVersion2 next)
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{
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unsafe
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{
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fixed (SplitterDestinationVersion2* nextPtr = &next)
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{
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_next = nextPtr;
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}
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}
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}
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/// <summary>
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/// Remove the link to the next element.
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/// </summary>
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public void Unlink()
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{
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unsafe
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{
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_next = null;
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}
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}
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/// <summary>
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/// Checks if any biquad filter is enabled.
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/// </summary>
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/// <returns>True if any biquad filter is enabled.</returns>
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public bool IsBiquadFilterEnabled()
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{
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return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
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}
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/// <summary>
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/// Checks if any biquad filter was previously enabled.
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/// </summary>
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/// <returns>True if any biquad filter was previously enabled.</returns>
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public bool IsBiquadFilterEnabledPrev()
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{
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return _isPreviousBiquadFilterEnabled[0];
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}
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/// <summary>
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/// Gets the biquad filter parameters.
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/// </summary>
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/// <param name="index">Biquad filter index (0 or 1).</param>
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/// <returns>Biquad filter parameters.</returns>
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public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
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{
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return ref _biquadFilters[index];
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}
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/// <summary>
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/// Checks if any biquad filter was previously enabled.
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/// </summary>
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/// <param name="index">Biquad filter index (0 or 1).</param>
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public void UpdateBiquadFilterEnabledPrev(int index)
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{
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_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
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}
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}
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}
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