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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Generic interface to represent input information for an effect.
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/// </summary>
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public interface IEffectInParameter
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{
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/// <summary>
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/// Type of the effect.
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/// </summary>
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EffectType Type { get; }
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/// <summary>
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/// Set to true if the effect is new.
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/// </summary>
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bool IsNew { get; }
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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bool IsEnabled { get; }
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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int MixId { get; }
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/// <summary>
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/// Address of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferBase { get; }
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/// <summary>
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/// Size of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferSize { get; }
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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uint ProcessingOrder { get; }
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/// <summary>
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/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
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/// </summary>
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Span<byte> SpecificData { get; }
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}
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} |