mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
8406ec6272
* Refactor Ryujinx.Common and HLE Stub Logging * Resolve review comments * Rename missed loop variable * Optimize PrintStub logging function * Pass the call-sites Thread ID through to the logger * Remove superfluous lock from ConsoleLog * Process logged data objects in the logger target Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in. * Use existing StringBuilder to build the properties string * Add a ServiceNotImplemented Exception Useful for printing debug information about unimplemented service calls * Resolve Style Nits * Resolve Merge Issues * Fix typo and align declarations
91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using System;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Common
|
|
{
|
|
public static class HexUtils
|
|
{
|
|
private static readonly char[] HexChars = "0123456789ABCDEF".ToCharArray();
|
|
|
|
private const int HexTableColumnWidth = 8;
|
|
private const int HexTableColumnSpace = 3;
|
|
|
|
// Modified for Ryujinx
|
|
// Original by Pascal Ganaye - CPOL License
|
|
// https://www.codeproject.com/Articles/36747/Quick-and-Dirty-HexDump-of-a-Byte-Array
|
|
public static string HexTable(byte[] bytes, int bytesPerLine = 16)
|
|
{
|
|
if (bytes == null)
|
|
{
|
|
return "<null>";
|
|
}
|
|
|
|
int bytesLength = bytes.Length;
|
|
|
|
int firstHexColumn =
|
|
HexTableColumnWidth
|
|
+ HexTableColumnSpace;
|
|
|
|
int firstCharColumn = firstHexColumn
|
|
+ bytesPerLine * HexTableColumnSpace
|
|
+ (bytesPerLine - 1) / HexTableColumnWidth
|
|
+ 2;
|
|
|
|
int lineLength = firstCharColumn
|
|
+ bytesPerLine
|
|
+ Environment.NewLine.Length;
|
|
|
|
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
|
|
|
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
|
|
|
|
StringBuilder result = new StringBuilder(expectedLines * lineLength);
|
|
|
|
for (int i = 0; i < bytesLength; i += bytesPerLine)
|
|
{
|
|
line[0] = HexChars[(i >> 28) & 0xF];
|
|
line[1] = HexChars[(i >> 24) & 0xF];
|
|
line[2] = HexChars[(i >> 20) & 0xF];
|
|
line[3] = HexChars[(i >> 16) & 0xF];
|
|
line[4] = HexChars[(i >> 12) & 0xF];
|
|
line[5] = HexChars[(i >> 8) & 0xF];
|
|
line[6] = HexChars[(i >> 4) & 0xF];
|
|
line[7] = HexChars[(i >> 0) & 0xF];
|
|
|
|
int hexColumn = firstHexColumn;
|
|
int charColumn = firstCharColumn;
|
|
|
|
for (int j = 0; j < bytesPerLine; j++)
|
|
{
|
|
if (j > 0 && (j & 7) == 0)
|
|
{
|
|
hexColumn++;
|
|
}
|
|
|
|
if (i + j >= bytesLength)
|
|
{
|
|
line[hexColumn] = ' ';
|
|
line[hexColumn + 1] = ' ';
|
|
line[charColumn] = ' ';
|
|
}
|
|
else
|
|
{
|
|
byte b = bytes[i + j];
|
|
|
|
line[hexColumn] = HexChars[(b >> 4) & 0xF];
|
|
line[hexColumn + 1] = HexChars[b & 0xF];
|
|
line[charColumn] = (b < 32 ? '·' : (char)b);
|
|
}
|
|
|
|
hexColumn += 3;
|
|
charColumn++;
|
|
}
|
|
|
|
result.Append(line);
|
|
}
|
|
|
|
return result.ToString();
|
|
}
|
|
}
|
|
}
|