Ryujinx/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00

36 lines
1.2 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Translation
{
readonly ref struct TransformContext
{
public readonly HelperFunctionManager Hfm;
public readonly BasicBlock[] Blocks;
public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
public readonly TargetLanguage TargetLanguage;
public readonly ShaderStage Stage;
public readonly ref FeatureFlags UsedFeatures;
public TransformContext(
HelperFunctionManager hfm,
BasicBlock[] blocks,
ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
TargetLanguage targetLanguage,
ShaderStage stage,
ref FeatureFlags usedFeatures)
{
Hfm = hfm;
Blocks = blocks;
Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
TargetLanguage = targetLanguage;
Stage = stage;
UsedFeatures = ref usedFeatures;
}
}
}