Ryujinx/src/Ryujinx.Graphics.Metal/Shaders/BlitMs.metal
Isaac Marovitz aa6e87e8a6 Multisample Blits
Partially fixes Sonic Colors Ultimate
2024-09-28 19:03:01 -04:00

45 lines
1.2 KiB
Metal

#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct TexCoords {
float data[4];
};
struct ConstantBuffers {
constant TexCoords* tex_coord;
};
struct Textures
{
texture2d_ms<float, access::read> texture;
};
vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
constant ConstantBuffers &constant_buffers [[buffer(20)]]) {
CopyVertexOut out;
int low = vid & 1;
int high = vid >> 1;
out.uv.x = constant_buffers.tex_coord->data[low];
out.uv.y = constant_buffers.tex_coord->data[2 + high];
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
out.position.w = 1.0f;
return out;
}
fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(22)]],
uint sample_id [[sample_id]]) {
uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height());
uint2 tex_coord = uint2(in.uv * float2(tex_size));
return textures.texture.read(tex_coord, sample_id);
}