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7b8ad1c36c
* fix ffmpeg lib path
* Check if ffmpeg isn't found
* Move code to FFmpegContext
* Call it in static constructor
* revert static instance
* rollback
* lazy initialization
* Revert "lazy initialization"
This reverts commit
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.. | ||
Decoder.cs | ||
FFmpegContext.cs | ||
H264BitStreamWriter.cs | ||
Ryujinx.Graphics.Nvdec.H264.csproj | ||
SpsAndPpsReconstruction.cs | ||
Surface.cs |