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* Fix checking for the wrong update metadata file * Apply the same fix for dlc.json * Use the base application ids for updates and DLCs in the GUI too This shouldn't actually change anything, since the program index part of the application id should always be 0 for all applications currently seen by the GUI. This was just done for completeness.
234 lines
8.5 KiB
C#
234 lines
8.5 KiB
C#
using Gtk;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GUI = Gtk.Builder.ObjectAttribute;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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namespace Ryujinx.UI.Windows
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{
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public class TitleUpdateWindow : Window
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{
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private readonly MainWindow _parent;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ApplicationData _applicationData;
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private readonly string _updateJsonPath;
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private TitleUpdateMetadata _titleUpdateWindowData;
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private readonly Dictionary<RadioButton, string> _radioButtonToPathDictionary;
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private static readonly TitleUpdateMetadataJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
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[GUI] Label _baseTitleInfoLabel;
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[GUI] Box _availableUpdatesBox;
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[GUI] RadioButton _noUpdateRadioButton;
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#pragma warning restore CS0649, IDE0044
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public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, applicationData) { }
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private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
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{
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_parent = parent;
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builder.Autoconnect(this);
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_applicationData = applicationData;
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_virtualFileSystem = virtualFileSystem;
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdBaseString, "updates.json");
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_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
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try
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{
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_updateJsonPath, _serializerContext.TitleUpdateMetadata);
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}
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catch
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{
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_titleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = new List<string>(),
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};
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}
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_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdBaseString}]";
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// Try to get updates from PFS first
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AddUpdate(_applicationData.Path, true);
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foreach (string path in _titleUpdateWindowData.Paths)
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{
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AddUpdate(path);
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}
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if (_titleUpdateWindowData.Selected == "")
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{
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_noUpdateRadioButton.Active = true;
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}
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else
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{
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foreach ((RadioButton update, var _) in _radioButtonToPathDictionary.Where(keyValuePair => keyValuePair.Value == _titleUpdateWindowData.Selected))
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{
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update.Active = true;
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}
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}
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}
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private void AddUpdate(string path, bool ignoreNotFound = false)
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{
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if (!File.Exists(path) || _radioButtonToPathDictionary.ContainsValue(path))
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{
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return;
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}
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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try
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{
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using IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(path, _virtualFileSystem);
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Dictionary<ulong, ContentMetaData> updates = pfs.GetContentData(ContentMetaType.Patch, _virtualFileSystem, checkLevel);
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Nca patchNca = null;
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Nca controlNca = null;
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if (updates.TryGetValue(_applicationData.Id, out ContentMetaData update))
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{
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patchNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Program);
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controlNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Control);
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}
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new();
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using var nacpFile = new UniqueRef<IFile>();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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string radioLabel = $"Version {controlData.DisplayVersionString.ToString()} - {path}";
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if (System.IO.Path.GetExtension(path).ToLower() == ".xci")
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{
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radioLabel = "Bundled: " + radioLabel;
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}
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RadioButton radioButton = new(radioLabel);
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radioButton.JoinGroup(_noUpdateRadioButton);
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_availableUpdatesBox.Add(radioButton);
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_radioButtonToPathDictionary.Add(radioButton, path);
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radioButton.Show();
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radioButton.Active = true;
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}
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else
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{
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if (!ignoreNotFound)
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{
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GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
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}
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}
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}
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catch (Exception exception)
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{
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GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
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}
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}
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private void RemoveUpdates(bool removeSelectedOnly = false)
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{
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foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
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{
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if (radioButton.Label != "No Update" && (!removeSelectedOnly || radioButton.Active))
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{
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_availableUpdatesBox.Remove(radioButton);
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_radioButtonToPathDictionary.Remove(radioButton);
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radioButton.Dispose();
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}
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}
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}
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private void AddButton_Clicked(object sender, EventArgs args)
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{
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using FileChooserNative fileChooser = new("Select update files", this, FileChooserAction.Open, "Add", "Cancel");
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fileChooser.SelectMultiple = true;
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FileFilter filter = new()
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{
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Name = "Switch Game Updates",
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};
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filter.AddPattern("*.nsp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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foreach (string path in fileChooser.Filenames)
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{
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AddUpdate(path);
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}
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}
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}
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private void RemoveButton_Clicked(object sender, EventArgs args)
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{
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RemoveUpdates(true);
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}
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private void RemoveAllButton_Clicked(object sender, EventArgs args)
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{
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RemoveUpdates();
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}
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private void SaveButton_Clicked(object sender, EventArgs args)
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{
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_titleUpdateWindowData.Paths.Clear();
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_titleUpdateWindowData.Selected = "";
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foreach (string paths in _radioButtonToPathDictionary.Values)
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{
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_titleUpdateWindowData.Paths.Add(paths);
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}
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foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
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{
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if (radioButton.Active)
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{
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_titleUpdateWindowData.Selected = _radioButtonToPathDictionary.TryGetValue(radioButton, out string updatePath) ? updatePath : "";
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}
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}
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JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, _serializerContext.TitleUpdateMetadata);
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_parent.UpdateGameTable();
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Dispose();
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}
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private void CancelButton_Clicked(object sender, EventArgs args)
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{
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Dispose();
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}
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}
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}
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