mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 10:05:25 +00:00
493648df31
* Fix shader default output values * Shader cache version bump
200 lines
7.6 KiB
C#
200 lines
7.6 KiB
C#
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
|
|
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
static class GlslGenerator
|
|
{
|
|
private const string MainFunctionName = "main";
|
|
|
|
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
|
|
{
|
|
CodeGenContext context = new CodeGenContext(info, config);
|
|
|
|
Declarations.Declare(context, info);
|
|
|
|
if (info.Functions.Count != 0)
|
|
{
|
|
for (int i = 1; i < info.Functions.Count; i++)
|
|
{
|
|
context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
|
|
}
|
|
|
|
context.AppendLine();
|
|
|
|
for (int i = 1; i < info.Functions.Count; i++)
|
|
{
|
|
PrintFunction(context, info, info.Functions[i]);
|
|
|
|
context.AppendLine();
|
|
}
|
|
}
|
|
|
|
PrintFunction(context, info, info.Functions[0], MainFunctionName);
|
|
|
|
return context.GetCode();
|
|
}
|
|
|
|
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
|
|
{
|
|
context.CurrentFunction = function;
|
|
|
|
context.AppendLine(GetFunctionSignature(function, funcName));
|
|
context.EnterScope();
|
|
|
|
Declarations.DeclareLocals(context, function);
|
|
|
|
if (funcName == MainFunctionName)
|
|
{
|
|
// Some games will leave some elements of gl_Position uninitialized,
|
|
// in those cases, the elements will contain undefined values according
|
|
// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
|
|
// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
|
|
if (context.Config.Stage == ShaderStage.Vertex)
|
|
{
|
|
context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
|
|
}
|
|
|
|
// Ensure that unused attributes are set, otherwise the downstream
|
|
// compiler may eliminate them.
|
|
// (Not needed for fragment shader as it is the last stage).
|
|
if (context.Config.Stage != ShaderStage.Compute &&
|
|
context.Config.Stage != ShaderStage.Fragment &&
|
|
!context.Config.GpPassthrough)
|
|
{
|
|
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
|
|
{
|
|
if (info.OAttributes.Contains(attr))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
|
|
{
|
|
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
|
|
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
|
|
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;");
|
|
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;");
|
|
}
|
|
else
|
|
{
|
|
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PrintBlock(context, function.MainBlock);
|
|
|
|
context.LeaveScope();
|
|
}
|
|
|
|
private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
|
|
{
|
|
string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
|
|
|
|
for (int i = 0; i < function.InArguments.Length; i++)
|
|
{
|
|
args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
|
}
|
|
|
|
for (int i = 0; i < function.OutArguments.Length; i++)
|
|
{
|
|
int j = i + function.InArguments.Length;
|
|
|
|
args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
|
|
}
|
|
|
|
return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
|
|
}
|
|
|
|
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
|
{
|
|
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
|
|
|
visitor.BlockEntered += (sender, e) =>
|
|
{
|
|
switch (e.Block.Type)
|
|
{
|
|
case AstBlockType.DoWhile:
|
|
context.AppendLine("do");
|
|
break;
|
|
|
|
case AstBlockType.Else:
|
|
context.AppendLine("else");
|
|
break;
|
|
|
|
case AstBlockType.ElseIf:
|
|
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
|
|
break;
|
|
|
|
case AstBlockType.If:
|
|
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
|
|
break;
|
|
|
|
default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
|
|
}
|
|
|
|
context.EnterScope();
|
|
};
|
|
|
|
visitor.BlockLeft += (sender, e) =>
|
|
{
|
|
context.LeaveScope();
|
|
|
|
if (e.Block.Type == AstBlockType.DoWhile)
|
|
{
|
|
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
|
|
}
|
|
};
|
|
|
|
foreach (IAstNode node in visitor.Visit())
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
context.AppendLine(InstGen.GetExpression(context, operation) + ";");
|
|
}
|
|
else if (node is AstAssignment assignment)
|
|
{
|
|
VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
|
|
VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
|
|
|
|
string dest;
|
|
|
|
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
|
|
{
|
|
dest = OperandManager.GetOutAttributeName(operand, context.Config);
|
|
}
|
|
else
|
|
{
|
|
dest = InstGen.GetExpression(context, assignment.Destination);
|
|
}
|
|
|
|
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
|
|
|
|
context.AppendLine(dest + " = " + src + ";");
|
|
}
|
|
else if (node is AstComment comment)
|
|
{
|
|
context.AppendLine("// " + comment.Comment);
|
|
}
|
|
else
|
|
{
|
|
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
|
{
|
|
VariableType srcType = OperandManager.GetNodeDestType(context, cond);
|
|
|
|
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
|
|
}
|
|
}
|
|
} |