Ryujinx/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
2022-06-17 22:42:30 +01:00

76 lines
No EOL
2.6 KiB
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
struct GpuChannelGraphicsState
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
/// <summary>
/// Early Z force enable.
/// </summary>
public readonly bool EarlyZForce;
/// <summary>
/// Primitive topology of current draw.
/// </summary>
public readonly PrimitiveTopology Topology;
/// <summary>
/// Tessellation mode.
/// </summary>
public readonly TessMode TessellationMode;
/// <summary>
/// Indicates whenever the viewport transform is disabled.
/// </summary>
public readonly bool ViewportTransformDisable;
/// <summary>
/// Depth mode zero to one or minus one to one.
/// </summary>
public readonly bool DepthMode;
/// <summary>
/// Indicates if the point size is set on the shader or is fixed.
/// </summary>
public readonly bool ProgramPointSizeEnable;
/// <summary>
/// Point size if not set from shader.
/// </summary>
public readonly float PointSize;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
/// <param name="earlyZForce">Early Z force enable</param>
/// <param name="topology">Primitive topology</param>
/// <param name="tessellationMode">Tessellation mode</param>
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
/// <param name="depthMode">Depth mode zero to one or minus one to one</param>
/// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
/// <param name="pointSize">Point size if not set from shader</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
TessMode tessellationMode,
bool viewportTransformDisable,
bool depthMode,
bool programPointSizeEnable,
float pointSize)
{
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
ViewportTransformDisable = viewportTransformDisable;
DepthMode = depthMode;
ProgramPointSizeEnable = programPointSizeEnable;
PointSize = pointSize;
}
}
}