mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
406 lines
16 KiB
C#
406 lines
16 KiB
C#
using ChocolArm64.State;
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using Ryujinx.HLE.Logging;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
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long ArgsPtr = (long)ThreadState.X2;
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long StackTop = (long)ThreadState.X3;
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int Priority = (int)ThreadState.X4;
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int ProcessorId = (int)ThreadState.X5;
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if ((uint)Priority > 0x3f)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
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return;
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}
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if (ProcessorId == -2)
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{
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//TODO: Get this value from the NPDM file.
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ProcessorId = 0;
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}
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else if ((uint)ProcessorId > 3)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
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return;
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}
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int Handle = Process.MakeThread(
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EntryPoint,
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StackTop,
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ArgsPtr,
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Priority,
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ProcessorId);
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Handle;
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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long Result = Thread.Start();
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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ThreadState.X0 = (ulong)Result;
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}
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else
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcExitThread(AThreadState ThreadState)
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{
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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CurrentThread.Exit();
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System.Scheduler.StopThread(CurrentThread);
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System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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long Timeout = (long)ThreadState.X0;
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Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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if (Timeout < 1)
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{
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switch (Timeout)
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{
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case 0: CurrentThread.Yield(); break;
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case -1: CurrentThread.YieldWithLoadBalancing(); break;
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case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
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}
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}
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else
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{
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CurrentThread.Sleep(Timeout);
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ThreadState.X0 = 0;
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}
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}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.DynamicPriority;
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}
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else
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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int Priority = (int)ThreadState.X1;
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Device.Log.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + Handle .ToString("x8") + ", " +
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"Priority = 0x" + Priority.ToString("x8"));
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//TODO: NPDM check.
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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Thread.SetPriority(Priority);
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ThreadState.X0 = 0;
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}
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private void SvcGetThreadCoreMask(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X2;
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Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.PreferredCore;
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ThreadState.X2 = (ulong)Thread.AffinityMask;
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}
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else
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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int ThreadHandle = (int)ThreadState.X0;
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int PrefferedCore = (int)ThreadState.X1;
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long AffinityMask = (long)ThreadState.X2;
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Device.Log.PrintDebug(LogClass.KernelSvc,
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"ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
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"PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
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"AffinityMask = 0x" + AffinityMask .ToString("x16"));
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if (PrefferedCore == -2)
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{
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//TODO: Get this value from the NPDM file.
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PrefferedCore = 0;
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AffinityMask = 1 << PrefferedCore;
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}
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else
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{
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//TODO: Check allowed cores from NPDM file.
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if ((uint)PrefferedCore > 3)
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{
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if ((PrefferedCore | 2) != -1)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
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return;
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}
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}
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else if ((AffinityMask & (1 << PrefferedCore)) == 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
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return;
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}
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}
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KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
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{
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ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
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}
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private void SvcGetThreadId(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ThreadId;
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}
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else
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadActivity(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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bool Pause = (int)ThreadState.X1 == 1;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (Thread.Owner != Process)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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long Result = Thread.SetActivity(Pause);
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcGetThreadContext3(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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int Handle = (int)ThreadState.X1;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (Process.GetThread(ThreadState.Tpidr) == Thread)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
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return;
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}
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Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
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Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
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Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
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Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
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Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
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Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
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Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
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Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
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Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
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Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
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Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
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Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
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Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
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Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
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Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
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Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
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Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
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Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
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Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
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Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
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Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
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Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
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Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
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Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
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Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
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Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
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Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
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Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
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Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
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Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
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Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
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Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
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Memory.WriteInt64(Position + 0x100, Thread.LastPc);
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Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
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Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
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Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
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Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
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Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
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Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
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Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
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Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
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Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
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Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
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Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
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Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
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Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
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Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
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Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
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Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
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Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
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Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
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Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
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Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
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Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
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Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
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Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
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Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
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Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
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Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
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Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
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Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
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Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
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Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
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Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
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Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
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Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
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Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
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Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
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Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
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ThreadState.X0 = 0;
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}
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}
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} |