Ryujinx/src/Ryujinx.Graphics.Metal/HelperShaders.cs
2024-09-28 19:03:01 -04:00

44 lines
1.5 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public class HelperShaders
{
private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/HelperShadersSource.metal";
public HelperShader BlitShader;
public HelperShaders(MTLDevice device)
{
var error = new NSError(IntPtr.Zero);
var shaderSource = EmbeddedResources.ReadAllText(ShadersSourcePath);
var library = device.NewLibrary(StringHelper.NSString(shaderSource), new(IntPtr.Zero), ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Library: {StringHelper.String(error.LocalizedDescription)}");
}
BlitShader = new HelperShader(device, library, "vertexBlit", "fragmentBlit");
}
}
[SupportedOSPlatform("macos")]
public readonly struct HelperShader
{
public readonly MTLFunction VertexFunction;
public readonly MTLFunction FragmentFunction;
public HelperShader(MTLDevice device, MTLLibrary library, string vertex, string fragment)
{
VertexFunction = library.NewFunction(StringHelper.NSString(vertex));
FragmentFunction = library.NewFunction(StringHelper.NSString(fragment));
}
}
}