Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs
sunshineinabox f43413f374 Revert Silk.NET to main branch version.
Remove VK_EXT_extended_dynamic_state3 functionality until later PR
2024-05-27 23:11:39 -07:00

464 lines
15 KiB
C#

using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using System;
namespace Ryujinx.Graphics.Vulkan
{
struct PipelineDynamicState
{
private float _depthBiasSlopeFactor;
private float _depthBiasConstantFactor;
private float _depthBiasClamp;
private bool _depthBiasEnable;
public int ScissorsCount;
private Array16<Rect2D> _scissors;
private uint _backCompareMask;
private uint _backWriteMask;
private uint _backReference;
private uint _frontCompareMask;
private uint _frontWriteMask;
private uint _frontReference;
private bool _opToo;
private StencilOp _backFailOp;
private StencilOp _backPassOp;
private StencilOp _backDepthFailOp;
private CompareOp _backCompareOp;
private StencilOp _frontFailOp;
private StencilOp _frontPassOp;
private StencilOp _frontDepthFailOp;
private CompareOp _frontCompareOp;
private float _lineWidth;
public bool StencilTestEnable;
public bool DepthTestEnable;
public bool DepthWriteEnable;
private CompareOp _depthCompareOp;
private Array4<float> _blendConstants;
public uint ViewportsCount;
public Array16<Viewport> Viewports;
public CullModeFlags CullMode;
private FrontFace _frontFace;
private bool _discard;
private LogicOp _logicOp;
private uint _patchControlPoints;
private bool _primitiveRestartEnable;
[Flags]
private enum DirtyFlags
{
None = 0,
Blend = 1 << 0,
DepthBias = 1 << 1,
Scissor = 1 << 2,
Stencil = 1 << 3,
Viewport = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
DepthTestBool = 1 << 7,
DepthTestCompareOp = 1 << 8,
StencilTestEnable = 1 << 9,
LineWidth = 1 << 10,
RasterDiscard = 1 << 11,
LogicOp = 1 << 12,
PatchControlPoints = 1 << 13,
PrimitiveRestart = 1 << 14,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
Extended2 = RasterDiscard | LogicOp | PatchControlPoints | PrimitiveRestart,
}
private DirtyFlags _dirty;
public void SetBlendConstants(float r, float g, float b, float a)
{
_blendConstants[0] = r;
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
public void SetDepthBias(float slopeFactor, float constantFactor, float clamp, bool enable)
{
_depthBiasSlopeFactor = slopeFactor;
_depthBiasConstantFactor = constantFactor;
_depthBiasClamp = clamp;
_depthBiasEnable = enable;
_dirty |= DirtyFlags.DepthBias;
}
public void SetScissor(int index, Rect2D scissor)
{
_scissors[index] = scissor;
_dirty |= DirtyFlags.Scissor;
}
public void SetDepthTestBool(bool testEnable, bool writeEnable)
{
DepthTestEnable = testEnable;
DepthWriteEnable = writeEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
public void SetDepthTestCompareOp(CompareOp depthTestOp)
{
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
CompareOp frontCompareOp)
{
_backFailOp = backFailOp;
_backPassOp = backPassOp;
_backDepthFailOp = backDepthFailOp;
_backCompareOp = backCompareOp;
_frontFailOp = frontFailOp;
_frontPassOp = frontPassOp;
_frontDepthFailOp = frontDepthFailOp;
_frontCompareOp = frontCompareOp;
_opToo = true;
}
public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
uint frontCompareMask, uint frontWriteMask, uint frontReference)
{
_backCompareMask = backCompareMask;
_backWriteMask = backWriteMask;
_backReference = backReference;
_frontCompareMask = frontCompareMask;
_frontWriteMask = frontWriteMask;
_frontReference = frontReference;
_dirty |= DirtyFlags.Stencil;
}
public void SetStencilTest(bool stencilTestEnable)
{
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnable;
}
public void SetViewport(int index, Viewport viewport)
{
Viewports[index] = viewport;
_dirty |= DirtyFlags.Viewport;
}
public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
{
if (!Viewports.Equals(viewports) || ViewportsCount != viewportsCount)
{
Viewports = viewports;
ViewportsCount = viewportsCount;
if (ViewportsCount != 0)
{
_dirty |= DirtyFlags.Viewport;
}
}
}
public void SetCullMode(CullModeFlags cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
_frontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
public void SetLineWidth(float width)
{
_lineWidth = width;
_dirty |= DirtyFlags.LineWidth;
}
public void SetRasterizerDiscard(bool discard)
{
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
public void SetPrimitiveRestartEnable(bool primitiveRestart)
{
_primitiveRestartEnable = primitiveRestart;
_dirty |= DirtyFlags.PrimitiveRestart;
}
public void SetLogicOp(LogicOp op)
{
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
public void SetPatchControlPoints(uint points)
{
_patchControlPoints = points;
_dirty |= DirtyFlags.PatchControlPoints;
}
public void ForceAllDirty(VulkanRenderer gd)
{
_dirty = DirtyFlags.Standard;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended;
}
if (gd.Capabilities.SupportsExtendedDynamicState2)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2;
}
if (gd.IsMoltenVk)
{
_dirty &= ~DirtyFlags.LineWidth;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
{
_dirty &= ~DirtyFlags.LogicOp;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
{
_dirty &= ~DirtyFlags.PatchControlPoints;
}
}
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (_dirty.HasFlag(DirtyFlags.Blend))
{
RecordBlend(gd.Api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthBias))
{
RecordDepthBias(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Scissor))
{
RecordScissor(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Stencil))
{
RecordStencil(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Viewport))
{
RecordViewport(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.CullMode))
{
RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.FrontFace))
{
RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
{
RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
{
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
{
RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LineWidth))
{
RecordLineWidth(gd.Api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
{
RecordRasterizationDiscard(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PrimitiveRestart))
{
RecordPrimitiveRestartEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PrimitiveRestart))
{
RecordPrimitiveRestartEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LogicOp))
{
RecordLogicOp(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PatchControlPoints))
{
RecordPatchControlPoints(gd, commandBuffer);
}
_dirty = DirtyFlags.None;
}
private void RecordBlend(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
}
private readonly void RecordDepthBias(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (gd.Capabilities.SupportsExtendedDynamicState2)
{
gd.ExtendedDynamicState2Api.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
if (!_depthBiasEnable)
{
return;
}
}
gd.Api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
}
private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ScissorsCount != 0)
{
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount,
_scissors.AsSpan());
}
else
{
gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount,
_scissors.AsSpan());
}
}
}
private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (_opToo)
{
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backFailOp, _backPassOp,
_backDepthFailOp, _backCompareOp);
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontFailOp, _frontPassOp,
_frontDepthFailOp, _frontCompareOp);
}
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
}
private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
}
private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ViewportsCount == 0)
{
return;
}
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
Viewports.AsSpan());
}
else
{
gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount,
Viewports.AsSpan());
}
}
private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetCullMode(commandBuffer, CullMode);
}
private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetFrontFace(commandBuffer, _frontFace);
}
private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
}
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
}
private readonly void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
}
private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, _primitiveRestartEnable);
}
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}
private readonly void RecordPatchControlPoints(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
}
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
if (!OperatingSystem.IsMacOS())
{
api.CmdSetLineWidth(commandBuffer, _lineWidth);
}
}
}
}