mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
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f43413f374
Remove VK_EXT_extended_dynamic_state3 functionality until later PR
464 lines
15 KiB
C#
464 lines
15 KiB
C#
using Ryujinx.Common.Memory;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct PipelineDynamicState
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{
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private float _depthBiasSlopeFactor;
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private float _depthBiasConstantFactor;
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private float _depthBiasClamp;
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private bool _depthBiasEnable;
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public int ScissorsCount;
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private Array16<Rect2D> _scissors;
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private uint _backCompareMask;
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private uint _backWriteMask;
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private uint _backReference;
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private uint _frontCompareMask;
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private uint _frontWriteMask;
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private uint _frontReference;
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private bool _opToo;
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private StencilOp _backFailOp;
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private StencilOp _backPassOp;
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private StencilOp _backDepthFailOp;
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private CompareOp _backCompareOp;
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private StencilOp _frontFailOp;
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private StencilOp _frontPassOp;
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private StencilOp _frontDepthFailOp;
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private CompareOp _frontCompareOp;
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private float _lineWidth;
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public bool StencilTestEnable;
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public bool DepthTestEnable;
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public bool DepthWriteEnable;
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private CompareOp _depthCompareOp;
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private Array4<float> _blendConstants;
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public uint ViewportsCount;
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public Array16<Viewport> Viewports;
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public CullModeFlags CullMode;
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private FrontFace _frontFace;
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private bool _discard;
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private LogicOp _logicOp;
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private uint _patchControlPoints;
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private bool _primitiveRestartEnable;
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[Flags]
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private enum DirtyFlags
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{
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None = 0,
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Blend = 1 << 0,
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DepthBias = 1 << 1,
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Scissor = 1 << 2,
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Stencil = 1 << 3,
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Viewport = 1 << 4,
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CullMode = 1 << 5,
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FrontFace = 1 << 6,
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DepthTestBool = 1 << 7,
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DepthTestCompareOp = 1 << 8,
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StencilTestEnable = 1 << 9,
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LineWidth = 1 << 10,
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RasterDiscard = 1 << 11,
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LogicOp = 1 << 12,
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PatchControlPoints = 1 << 13,
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PrimitiveRestart = 1 << 14,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
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Extended2 = RasterDiscard | LogicOp | PatchControlPoints | PrimitiveRestart,
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}
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private DirtyFlags _dirty;
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public void SetBlendConstants(float r, float g, float b, float a)
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{
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_blendConstants[0] = r;
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_blendConstants[1] = g;
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_blendConstants[2] = b;
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_blendConstants[3] = a;
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_dirty |= DirtyFlags.Blend;
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}
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public void SetDepthBias(float slopeFactor, float constantFactor, float clamp, bool enable)
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{
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_depthBiasSlopeFactor = slopeFactor;
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_depthBiasConstantFactor = constantFactor;
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_depthBiasClamp = clamp;
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_depthBiasEnable = enable;
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_dirty |= DirtyFlags.DepthBias;
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}
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public void SetScissor(int index, Rect2D scissor)
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{
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_scissors[index] = scissor;
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_dirty |= DirtyFlags.Scissor;
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}
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public void SetDepthTestBool(bool testEnable, bool writeEnable)
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{
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DepthTestEnable = testEnable;
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DepthWriteEnable = writeEnable;
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_dirty |= DirtyFlags.DepthTestBool;
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}
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public void SetDepthTestCompareOp(CompareOp depthTestOp)
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{
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_depthCompareOp = depthTestOp;
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_dirty |= DirtyFlags.DepthTestCompareOp;
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}
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public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
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CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
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CompareOp frontCompareOp)
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{
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_backFailOp = backFailOp;
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_backPassOp = backPassOp;
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_backDepthFailOp = backDepthFailOp;
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_backCompareOp = backCompareOp;
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_frontFailOp = frontFailOp;
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_frontPassOp = frontPassOp;
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_frontDepthFailOp = frontDepthFailOp;
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_frontCompareOp = frontCompareOp;
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_opToo = true;
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}
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public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
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uint frontCompareMask, uint frontWriteMask, uint frontReference)
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{
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_backCompareMask = backCompareMask;
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_backWriteMask = backWriteMask;
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_backReference = backReference;
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_frontCompareMask = frontCompareMask;
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_frontWriteMask = frontWriteMask;
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_frontReference = frontReference;
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_dirty |= DirtyFlags.Stencil;
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}
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public void SetStencilTest(bool stencilTestEnable)
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{
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StencilTestEnable = stencilTestEnable;
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_dirty |= DirtyFlags.StencilTestEnable;
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}
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public void SetViewport(int index, Viewport viewport)
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{
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Viewports[index] = viewport;
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_dirty |= DirtyFlags.Viewport;
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}
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public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
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{
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if (!Viewports.Equals(viewports) || ViewportsCount != viewportsCount)
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{
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Viewports = viewports;
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ViewportsCount = viewportsCount;
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if (ViewportsCount != 0)
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{
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_dirty |= DirtyFlags.Viewport;
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}
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}
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}
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public void SetCullMode(CullModeFlags cullMode)
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{
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CullMode = cullMode;
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_dirty |= DirtyFlags.CullMode;
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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_frontFace = frontFace;
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_dirty |= DirtyFlags.FrontFace;
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}
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public void SetLineWidth(float width)
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{
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_lineWidth = width;
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_dirty |= DirtyFlags.LineWidth;
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}
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public void SetRasterizerDiscard(bool discard)
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{
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_discard = discard;
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_dirty |= DirtyFlags.RasterDiscard;
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}
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public void SetPrimitiveRestartEnable(bool primitiveRestart)
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{
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_primitiveRestartEnable = primitiveRestart;
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_dirty |= DirtyFlags.PrimitiveRestart;
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}
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public void SetLogicOp(LogicOp op)
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{
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_logicOp = op;
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_dirty |= DirtyFlags.LogicOp;
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}
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public void SetPatchControlPoints(uint points)
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{
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_patchControlPoints = points;
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_dirty |= DirtyFlags.PatchControlPoints;
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}
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public void ForceAllDirty(VulkanRenderer gd)
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{
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_dirty = DirtyFlags.Standard;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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_dirty = DirtyFlags.Standard | DirtyFlags.Extended;
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}
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if (gd.Capabilities.SupportsExtendedDynamicState2)
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{
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_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2;
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}
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if (gd.IsMoltenVk)
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{
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_dirty &= ~DirtyFlags.LineWidth;
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}
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if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
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{
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_dirty &= ~DirtyFlags.LogicOp;
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}
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if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
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{
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_dirty &= ~DirtyFlags.PatchControlPoints;
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}
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}
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public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (_dirty.HasFlag(DirtyFlags.Blend))
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{
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RecordBlend(gd.Api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthBias))
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{
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RecordDepthBias(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Scissor))
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{
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RecordScissor(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Stencil))
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{
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RecordStencil(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Viewport))
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{
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RecordViewport(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.CullMode))
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{
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RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.FrontFace))
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{
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RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
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{
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RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
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{
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RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
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{
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RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.LineWidth))
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{
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RecordLineWidth(gd.Api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
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{
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RecordRasterizationDiscard(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.PrimitiveRestart))
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{
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RecordPrimitiveRestartEnable(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.PrimitiveRestart))
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{
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RecordPrimitiveRestartEnable(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.LogicOp))
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{
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RecordLogicOp(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.PatchControlPoints))
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{
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RecordPatchControlPoints(gd, commandBuffer);
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}
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_dirty = DirtyFlags.None;
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}
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private void RecordBlend(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
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}
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private readonly void RecordDepthBias(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (gd.Capabilities.SupportsExtendedDynamicState2)
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{
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gd.ExtendedDynamicState2Api.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
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if (!_depthBiasEnable)
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{
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return;
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}
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}
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gd.Api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
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}
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private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (ScissorsCount != 0)
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{
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount,
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_scissors.AsSpan());
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}
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else
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{
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gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount,
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_scissors.AsSpan());
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}
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}
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}
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private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (_opToo)
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{
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gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backFailOp, _backPassOp,
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_backDepthFailOp, _backCompareOp);
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gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontFailOp, _frontPassOp,
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_frontDepthFailOp, _frontCompareOp);
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}
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gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
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gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
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}
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private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (ViewportsCount == 0)
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{
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return;
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}
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
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Viewports.AsSpan());
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}
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else
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{
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gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount,
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Viewports.AsSpan());
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}
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}
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private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetCullMode(commandBuffer, CullMode);
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}
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private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetFrontFace(commandBuffer, _frontFace);
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}
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private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
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api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
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}
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private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
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}
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private readonly void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
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}
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private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, _primitiveRestartEnable);
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}
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private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
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}
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private readonly void RecordPatchControlPoints(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
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}
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private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
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{
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if (!OperatingSystem.IsMacOS())
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{
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api.CmdSetLineWidth(commandBuffer, _lineWidth);
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}
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}
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}
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}
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