Ryujinx/src/Ryujinx.Graphics.Metal
2024-09-28 19:03:01 -04:00
..
Shaders Break everything :D 2024-09-28 19:03:01 -04:00
BufferInfo.cs Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Constants.cs implement pipeline cache 2024-09-28 19:03:01 -04:00
CounterEvent.cs Revise ISampler 2024-09-28 19:03:01 -04:00
EncoderState.cs implement pipeline cache 2024-09-28 19:03:01 -04:00
EncoderStateManager.cs implement pipeline cache 2024-09-28 19:03:01 -04:00
EnumConversion.cs Fix table 2024-09-28 19:03:01 -04:00
FormatTable.cs Format 2024-09-28 19:03:01 -04:00
Handle.cs Vertex buffer data 2024-09-28 19:03:01 -04:00
HardwareInfo.cs Formatting 2024-09-28 19:03:01 -04:00
HelperShader.cs Format 2024-09-28 19:03:01 -04:00
MetalRenderer.cs Fix present 2024-09-28 19:03:01 -04:00
Pipeline.cs Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Program.cs Break everything :D 2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj Break everything :D 2024-09-28 19:03:01 -04:00
Sampler.cs Break everything :D 2024-09-28 19:03:01 -04:00
StateCache.cs implement pipeline cache 2024-09-28 19:03:01 -04:00
StringHelper.cs Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Texture.cs Make Texture Volatile on dispose 2024-09-28 19:03:01 -04:00
Window.cs Update for new Shader IR format 2024-09-28 19:03:01 -04:00