Shaders
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don't interrupt render pass before color clear
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2024-09-28 19:03:01 -04:00 |
BufferInfo.cs
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
Constants.cs
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implement pipeline cache
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2024-09-28 19:03:01 -04:00 |
CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
DepthStencilCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
EncoderState.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
EncoderStateManager.cs
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Use Stack instead of List
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2024-09-28 19:03:01 -04:00 |
EnumConversion.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
FormatTable.cs
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Format
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2024-09-28 19:03:01 -04:00 |
Handle.cs
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Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
MetalRenderer.cs
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Rebase
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2024-09-28 19:03:01 -04:00 |
Pipeline.cs
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Whitespace formatting
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2024-09-28 19:03:01 -04:00 |
Program.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
RenderPipelineCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
Sampler.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
StateCache.cs
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dispose caches
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2024-09-28 19:03:01 -04:00 |
StringHelper.cs
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Use Ryujinx Logger
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2024-09-28 19:03:01 -04:00 |
Texture.cs
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dispose all temporary buffers
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2024-09-28 19:03:01 -04:00 |
Window.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |